This is a modification of the old OH-58 Kiowa mission 'Hunter-Killer' by The Pheonix:
Originally Posted by [b
* One of the 3 Camps in the first Mission is now***randomly placed.
******(15 possible locations, but still all are inside the red marked area)
* Ballistic Addon Studios Kiowas instead of BIs Kiowas.
* Different weaponloadouts each day.
* Old artillery system replaced by a***single-mapclick system.
* New artillery is capable of different and multiple***fire missions. (more than just one shell at a time)
* White phosphorus fire mission. (added for spotting, not for incendiary)
* Added sound for all radiotransmissions.
* Burning tanks.
* All helicopters with dust effect.
* White phosphorus effect.
* UH-60 landings in second mission improved.
* AIs at one forrest camp man the MG one after another if the gunner dies.***(but only if the camp is still ok.)
Operation Flashpoint 1.91 and BAS Kiowa Pack needed.
(Download Kiowa Pack here until damaged zip on the BAS homepage is replaced: Operation Flashpoint CZ - BAS Kiowa Pack 1.1)
I hope it's ok for Pheonix that I modified the mission. His email is dead and he didn't respond in ICQ.
The only thing I need right now is a host for the 1.63MB zip or 1.52MB rar... ***
UPDATE July 8:
Version 1.1 is out
- lasertarget referencemapmarker added
- enemy attackers of 2nd day repositioned and deadzone trigger deleted
- grunt attack of 2nd day modified
- 2nd day intro improved
- corrected subtitles and briefing
Avonlady FAQ mirror (zip)
my own webspace (rar) - limited traffic. Use the mirror if possible, please.
Email me the mission. I'll host.
The original mission maker, Phoenix, left the community, after aggarvating quite a few people and being accused of some pretty bad things. Search and yee shall find.
Feedback is welcome.
If the Blackhawks at Provins colide or crash, let me know. - It took me one hour to find good landing spots, and then let the helos really land there with the help of snYpirs qick landing script.
But after a restart of my computer the AIs decided to land both blackhawks 50m left of the designated LZ - another restart and everything was ok... After that experience I programmed the choppers hovering 1m over the ground so they wont turn over if they land somewhere else.
Had to download the kiowa pack but the file at BAS seems broken. I kept getting a .ZIP error. I suggest anybody needing mayby try ofp.cz. I'll le you know when I've tried it myself. ( 56k modem - may be a few minutes ).
Just finished, yeah it works fine now. I have good memories of the original of this mission. Look forward to trying the shiny new version.
I placed a direct link to the CZ download above and reported the damaged file to BAS.
Have fun . That's exactly why I thought the mission was worth a modernisation.
Originally Posted by [b
Oops! I'm not doing very well. Partly cause I'm out of practice with helos. The last three campaigns I've played have all been conducted on foot. I am finding though that the BAS Kiowa is one of the most fragile things I've ever flown. I've found a group of men just off the eastern edge of the search area and I have as yet been unable to deal with them. Theres a guy with a PK and he only needs to land four hits before my helo falls out of the sky. Intentional or not?
I don't know if its intend by BAS, but i had the same feeling when I first flew the mission with this addon. - It seems to be more fragile than the original OH-58.
Perhaps there are more details/windows were bullets can pass.
Another cause can be a trigger. Phoenix put one in, that kills the player if the gunner dies.
But for sure: Approaching mgs directly in this chopper is very dangerous.
Take cover as soon as possible after you found a camp, then use the artillery. Expose yourself only to enemy fire if absolute necessarry.
PS: The rear is a good bulletshield, if you come under fire fly straight away and get as low as possible.
You could lower the skill level of the Russian gunner to give the Kiowa a better chance of pulling away. Also check if the Kiowa's armor level is at maximum.
Armorlevel is at max.
I know now the difference: BIs Kiowa takes around 90 M60 bullets until enginefailure BAS' Kiowa needs only 80 bullets.
I don't think lowering the skill of the enemys is the right way (they are all at skill 0.5, like in the original).
The only risk you have in the mission is falling out of the sky, and with lower AI skills you would be almost invulnerable.
After playing the mission many times while editing it, i have to say the danger of beeing shot down is just ok - everytime you have to think twice if it's really necessary to make a direct run with helo weapons, or if you first wait behind cover for the fire mission to arrive.
In my opinion it's just right that a light recon helicopter is shot down easily if you don't fly fast enough. - It will really increase your OFP pilot skills. ***
Well, I'll add the options "normal enemys" and "veteran enemys" to the mission start in the next version.
normal=skill somewhat lower than 0.5