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Thread: Recording real gun sounds

  1. #11
    Quote Originally Posted by (DPMS @ June 29 2003,21:52)
    I was wondering if its possible in ofp to have different sounds for first person and third person shooting. Also can different sounds be used in reloading, for example reloading when you have a round left in the chamber will sound different than when reloading an empty rifle. Is there a way to make a rifle sound different from a distance. I want to make sounds that will work best with ofp engine.
    You can only define one firing sound and one reloading sound (and one dry sound, ie dead mans click), OFP's engine handles the change in sounds from first/third person and the distance away from the player, and also the direction the sound is coming from, although it's not perfect...

  2. #12
    J. BARBER NZXSHADOWS's Avatar
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    I bet you would get better sound if you was out in an open field.That would be more realistic than being in a room of some sort.Just my thoughts on the matter.

  3. #13
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    Quote Originally Posted by [b
    Quote[/b] ]I bet you would get better sound if you was out in an open field
    but don't just start shooting on some open field. Some people might not appreciate it

    Combat Engineer, Royal Netherlands Army

  4. #14
    hell, just shoot them too and u get the bullet hitting bone and gunshot sounds in one day out
    \"I\'m a loser baby, so why don\'t you ban me\".

  5. #15
    J. BARBER NZXSHADOWS's Avatar
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    Just shoot at the ground at a far.That way youll know where your rounds went

  6. #16
    I wouldn't recommend recording the weapon any closer than 10 to 15 feet from the weapon. If you record too close, the SPL's will ruin the incoming sound, even if you turn the trim down very low. You'll end up with a very muddy fwump, rather than a nice sounding weapon firing.
    Formerly famous Ghost Recon modder. Now a Certified Nobody

  7. #17
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    Is it possible to assign a sound for the selector ie single to burst to auto. The AK selector is loud enough to warrent a sound for it, and the m16 and fal are plenty audible as well.

  8. #18
    Master Gunnery Sergeant
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    You should record an impact sound too
    Just hold your micro near the Target

    \"READY... ***FIRE... ***AIM!!!\"

  9. #19
    Master Gunnery Sergeant
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    Quote Originally Posted by (NZXSHADOWS @ June 29 2003,23:05)
    I bet you would get better sound if you was out in an open field.That would be more realistic than being in a room of some sort.Just my thoughts on the matter.
    But the micro would get the Hall sound when you shoot it in an open field, or would it?
    But hes right, it would fit better in OPF because its mainly an open Arena.

  10. #20
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    Where I shoot is an open field so that takes care of that, I like the impact sound idea, maybe a good wireless mic protected by a steel plate next to the target, I can think of wood, thin metal to sound like a car being hit, glass. I wonder what a watermellon would sound like. I'm gonna work on that.
    Anyway I set up a temporary web page for my sounds, one so far of an ak47 bolt in operation, so I can get some feedback. http://192.168.0.3/sounds.html

    -Greg M.




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