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Thread: Enhanced aerial combat/bis servers

  1. #1
    Better cockpit views, and more option on the cockpit. Ex. being able to lock on with your HUD and fire a missle that you can follow (from the exhaust trail). When i mean locking on i mean, finding the target by radar, then by eye, then locking on with hud, then firing, then waxing that bas**rd. And also i think BIS should have dedicated servers for rent. As we all know there a very few places to get dedicated server for you clan or personl use for OFP:CWC and OFP:R. Just an idea.
    3rd Battalion 75th Infantry Division Rangers
    www.3-75thinf.com
    CPT Thomas

  2. #2
    Master Gunnery Sergeant
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    Good idea about the simulative aspects of planes!

    WWJD Ale

  3. #3
    I'd kinda like it to be almost a different enviroment, with longer view distances maybe(and a little bit less quality), and with realistic(doesn't have to be F4, but Janes USAF quality(w/o the bugs)would be nice)clickable cockpits.




  4. #4
    i just want to be able to do loop-de-loops and roll outs and such.... for some serious dog fighting!!

    The server idea is pretty cool too

  5. #5
    Private First Class
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    i would love to see this is beta also.

  6. #6
    One thing that would definitely help air combat would be a 3rd person camera view that locks onto part of your aircraft so that it rotates when you roll. This would be really helpful in nose up or nose down situations.

  7. #7
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    Author of the Thread
    that would be cool. Like a nose cam.

  8. #8
    You guys are kind of late on that subject, I already posted a comment ago in that HUGE "What do you want to have in OFP 2" topic about the imporance of making OFP AI in aircraft more competitive and realistic in behavior and in other aspects.

    Few seemed to have paid attention to it I see. However, besides the OFP AI need to learn some decent skills in flying more effectively. The Air Defense part of OFP was vastly neglected when it was made. If the first campaign for the U.S. only had Vulcan's and Stinger Manpads in the first orginal Campaign, the U.S. would have quickly lost and our OFP hero would be full of bullet holes or in a labor camp in Siberia.

    Anyways, in order to have a good aircraft simulation, realistic flight behavior of missiles must happen and advance design of the tracking intellegence to make them behave worth a damn against the enemy. That means SAM's, Air-to-Air missiles, anti-tank missiles and such must start out slow like in real life, then speed up to their optimal speed. For SAM's and Air to Air missiles, they must employ some self guiding seeker intellegence to make the missiles behave realistically when factoring in climb or dive rate, the speed of the aircraft, etc.

    Anyways, that is about this.


    Later.
    "Those who first conquer the chaotic ballet of the modern naval battlefield in the mind shall will and lead ordinance and the sailors who deliver that deadly might on to victory."


  9. #9
    I was chatting with some EFL dudes on TS the other day and one was talking about how OFP squads need to be able to operate with different vehicles and have procedures for airborne assualts, armoured warfare, mech. infantry, infantry squad level combat etc.

    I replied that the vehicle elements in OFP are so limited it shouldn't really be that difficult, OFP is designed so everyone can just jump in and go. In MP it makes it very unrealistic, having a complete newbie run and jump in the most potent weapon on the battlefield and then have five mins where he is destroying everything with hundreds of rockets.

    We need options so that aircraft have realistic flight models and weapon moddeling so it does require some specialist skills to use them, good helicopter pilots would become extremely rare and a heli with countermeasure systems and full of dedicated soldiers would be incredibly valuable as it's highly mobile, most people would harldy be able to get off ground because of the realistic flight model giving a real sense of combined warfare and specialist ideas.

    I always think it's ironic when i see Kegetys's sig and see he is a dedicated pilot for LDD kylliki as anyone can jump in the aircraft and control the plane with the keyboard.

    Having boats would be a lot harder to make realistic, i don't know much about boats but i know they can drift and run aground etc, you would need someone skilled to get places without sinking.

    I do find that what makes MP maps so unrealistic is the mission makers, they put enough weapons in conveniantly placed crates to arm a battalion. At the moment i'm playing Damocles alot as it's the most realistic mission i've played so far (i think), a lot of people find it hard though because they can't jump in their favourite helis and go charging off on a 1 man crusade, it requires patience and a strong CoC to succeed.

    If OFP2 doesn't have realistic flight models i am going to be very annoyed, annoyed enough not to buy it i'm sure.

    If it does, the first thing i'm going to do is convert damocles! When playing it i feel like i'm on a combat mission, very few missions do that for me.

  10. #10
    Private First Class
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    Author of the Thread
    3rd Battalion 75th Infantry Rangers a clan that does the above

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