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Thread: Armed support

  1. #1
    Hi gang,

    I have a problem. I am into making my supports into packets i.e. repair truck would have a cargo hummer and a mg hummer for support of the trucks.

    All are placed as empty with a squad as moveInDriver(s), moveInGunner and moveInCargo(s) for the vehicles with the leader as a driver of the command hummer and a support waypoint set.

    The problem is when repair support is called they turn up and dismount as expected, however I want the mg hummer gunner to stay where he is (in the gunners position) on over watch for the support group.

    I have tried putting this [gunnersname moveInGunner hummersname] in the init box of the support waypoint but it does not work.

    Please help.

  2. #2
    Master Sergeant Matthijs's Avatar
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    Quote Originally Posted by (tankieboy @ June 23 2003,14:28)
    Hi gang,

    I have a problem. I am into making my supports into packets i.e. repair truck would have a cargo hummer and a mg hummer for support of the trucks.

    All are placed as empty with a squad as moveInDriver(s), moveInGunner and moveInCargo(s) for the vehicles with the leader as a driver of the command hummer and a support waypoint set.

    The problem is when repair support is called they turn up and dismount as expected, however I want the mg hummer gunner to stay where he is (in the gunners position) on over watch for the support group.

    I have tried putting this [gunnersname moveInGunner hummersname] in the init box of the support waypoint but it does not work.

    Please help.
    First do:
    <unit> assignasgunner <vehicle>

    Maybe you are also required to do:
    [<unit>] ordergetin true

    If you should have problems getting him out of the vehicle:
    unassign <unit>
    [<unit>] ordergetin false
    Fiery the angels fell, deep thunder rolled around their shores. Burning with the fires of Orc.

  3. #3
    Thanks. I will try tonight.

  4. #4
    this assignAsGunner ammoe; [this] orderGetIn true

    What am I doing wrong?

  5. #5
    try using the units name instead of "this"

  6. #6
    tankieboy, why don&#39;t you just seperate only the
    hummer gunner from the group and put him into his
    own 1man group?

    By using this way, you wouldn&#39;t need to bother playing
    around with assignaswoteva or orderGetin stuff.

    I mean: it&#39;s also possible to do it with the gunner being
    in the group, but is it worth all that if you can do it that easy too?

    ~S~ CD
    http://www.swint.demon.nl/ofp/ofpec_work.gif
    Never argue with idiots - they just take you down to their level
    to beat you there with experience
    arabic objects/buildings thread

  7. #7
    WaCko

    DV Chris Death

    Thanks for your help guys, I will try both after work. I did&#39;nt think of the seperate group thing, duh. I will have to name the guy and guysname moveInGunner vechilename I assume.

  8. #8
    Or you do not name him and use just: this moveingunner blabla
    in his init field.

    Up to you, wether you want to access him later during the mission or not.

    ~S~CD




  9. #9
    I just un-grouped him and it worked (I am so thick). He needs a kick in the nuts to react to the enemy. I will raise his skill and see if that helps.

    Thanks once again guys.

  10. #10
    Also you could give him a waypoint exactly onto him.

    Waypoint settings:

    firemode: open fire
    behaviour: combat

    ~S~ CD

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