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Thread: Batlle field earth beta

  1. #21
    Sergeant Major
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    One word: Sweeeeet

    I will try updating it soon,ill be adding more towns and most properly upgrades and maybe multisquad command and more buyble bases (And of course bug fixes )

    Thnx,
    Murphy
    (a.k.a shell sh0ck)
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  2. #22
    Quote Originally Posted by (D.murphy man @ July 16 2003,19:07)
    1.Im 14 and spell like shit and english is my one and only language.(lol)
    2.I was going to do that but the AI on thous UFOs are shit and they just keep flying in one direction as soon as they see a enemy.
    3.Because the game ends when all civies are dead and when i made the aliens shoot em i could neva get the the city in time to stop then,so i lost.

    Thnx
    1. Really LOL
    2. Make their behaviour careless and remove all weapons
    3. Solution number 1: add more civies
    Solution number 2: add civie revive script
    And plese release the next version w/o FDF mod. It's too huge for me (and manyother ppl who have 56k) to DL.

  3. #23
    Sergeant Major
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    Author of the Thread
    1.yep
    2.I all ready tried it! nothing works !! not even disable AI !!
    3.ill look into it

  4. #24
    Quote Originally Posted by [b
    Quote[/b] ]And plese release the next version w/o FDF mod. It's too huge for me (and manyother ppl who have 56k) to DL
    Lol dude, it's only my remix that requires FDF, I doubt Murphy will do the next version with it. And I might replace the FDF models with others (if I will find suitable substitutes).

  5. #25
    Quote Originally Posted by (KiwisDoFly @ July 17 2003,13:20)
    Quote Originally Posted by [b
    Quote[/b] ]And plese release the next version w/o FDF mod. It's too huge for me (and manyother ppl who have 56k) to DL
    Lol dude, it's only my remix that requires FDF, I doubt Murphy will do the next version with it. And I might replace the FDF models with others (if I will find suitable substitutes).
    I'm saying it to Murphy. I have nothing against your remix.

  6. #26
    Oh and another few suggestions:
    1. Make a radio tower upgrade avaliable. So for example if you don't have a radio tower you can only monitor aliens around you base and in Petrovice
    2. Make a SP carrier upgrade avaliable. So upgrade #1: truck is changed to M113; upgrade #2 m113 is changed to Chinnok (for quicked delivery)

  7. #27
    Quote Originally Posted by [b
    Quote[/b] ] Make a SP carrier upgrade avaliable. So upgrade #1: truck is changed to M113; upgrade #2 m113 is changed to Chinnok (for quicked delivery)
    Stalker, yer thinking RTS style thing. Every type of vehicle has different pros and cons like: a 5t truck can carry a lot of people and equipment. M113 is slow, and doesnt carry as much. Chinook is a totally different category, isnt really maneouverable, and cant land in every place. In X-com (it's suppose to be a clone, am i right?) there were no upgrades, only research. You could research new weapons, better armour, etc. And even then, a new upgrade didnt mean the best, there were different reasons both from tactical and economical point of view to keep the level of technology at a certain level.

  8. #28
    Quote Originally Posted by [b
    Quote[/b] ] ...maybe multisquad command
    If you mean like have an AI leader controlling his own squad and the player can give him orders then its not a good idea. Fighting aliens (as seen in petrovice) is a complex tactical thing as they pop out of buildings and stuff.

    If however you mean being able to switch between say two different squads in two different places, well thats a good idea. Again though it doesnt solve the problem of having to go a long way if a distant town is attacked, since the player has to be there himself to effectively command his troops.

    Oh yeah, I think it will be a good idea if you switch existing vehicles from default to 21vcargo pack's since it's quite important for the player to be able to stuff his weaponry and equipment in his current vehicle and go battle.

  9. #29
    Quote Originally Posted by (KiwisDoFly @ July 18 2003,03:07)
    Quote Originally Posted by [b
    Quote[/b] ] Make a SP carrier upgrade avaliable. So upgrade #1: truck is changed to M113; upgrade #2 m113 is changed to Chinnok (for quicked delivery)
    Stalker, yer thinking RTS style thing. Every type of vehicle has different pros and cons like: a 5t truck can carry a lot of people and equipment. M113 is slow, and doesnt carry as much. Chinook is a totally different category, isnt really maneouverable, and cant land in every place. In X-com (it's suppose to be a clone, am i right?) there were no upgrades, only research. You could research new weapons, better armour, etc. And even then, a new upgrade didnt mean the best, there were different reasons both from tactical and economical point of view to keep the level of technology at a certain level.
    And why not to make the mision a bit RTSsish Maybe not uprgades but reserches and ability to buy 5t Truck, M133 etc

  10. #30
    Okay the ultimate idea! You know how right now there is no end? Well I got a solution. It consists of a few sub-ideas as well: 1)Make aliens capturable when player or his squad mates are say half a metre away. 2) Thus creating the motivation\drive for Research. The more aliens you capture the more research points you get (a weapon: say 1 point, an alive alien: 5 points), the more points you get, the better things you can research (temporary). And finally we come to 3) But you need the captured alien not just for research purposes, but for interrogation for he might just tell you where their hidden base is. HENCE if you destroy it, the mission finishes. Also, the base is not yet spawned until the player captures the alien (so you cant just take a chopper and fly around). The more aliens you capture, the better and more accurate location you get.

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