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Thread: "l/p raketa" vs "l/p strela" memory points

  1. #1
    Hi

    I have a small question:

    I got a heli model thats got two different rocketpods on each side, each a distance from the other. So i was wondering if it is possible to use both Strela and Raketa set of vertrices in Memory LOD, lets say raketa for the outer pods and Strela for the innerpods and that way avoid one of them looking abit off when launching.

    The inner and outer pods carry different type of weapons. In that case, how do i class the two weapons so that one comes out the L/P strela and the other L/P raketa?

    BRSSEB

  2. #2
    I think ammo configed with simulation=shotRocket comes from the L/P raketa points, and simulation=shotMissile comes from the L/P strela points.

    Problem is you can't use proxy weapons and L/P strela points at the same time.
    But if your only using rocket pods this shouldn't be a problem.

  3. #3
    So far in my experiences, raketa doesn't work, only strela.

  4. #4
    Chief Warrant Officer
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    Actually on my ww2 plane, the bombs are proxies and my rockets come out of my l/p raketa and my rockets are simulation = shotmissile,just they dont lock

    So your chopper,not having bombs prolly, you shuld be able to arrange 3 weapons types that I am aware
    Sorry I havent used l/p strela

  5. #5

    Post

    Anything unguided comes out of raketa, anything guided
    comes out of strela unless there are proxies, in which case
    strela is ignored and guided weapons will fired from the
    proxies. If you want 2 unguided weapon systems, just
    config one as an ordinary rocket, and it will fire from the
    raketa points. for the other weapon just edit it's tracking
    abilities so that it just flies straight like the rocket, and it
    will launch from the strela point. But you want 2 guided systems then you are screwed




  6. #6
    Quote Originally Posted by (AXE @ June 23 2003,03:40)
    But you want 2 guided systems then you are screwed
    Almost, but not quite:

    Alpha Sea Vixen

    This has two guided missiles - AAM Redtop, AGM Bullpup -
    both of which have simulation=shotMissile. No proxies at all -
    all done with Klink's setobjecttexture and some additional
    code that moves the newly launched missile towards the
    launch rail. Not perfect, but it does work.

    Note - Sea Vixen about to enter beta.

  7. #7
    Gunnery Sergeant
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    Footmunch's F-5 also has Sidewinders and bullpups, and they both leave their stations when fired! ...ain't that strange?
    “I cannot agree with equating Stalin, and Hitler. Yes, of course, Stalin was a
    tyrant and many people call him a criminal. But he was not a Nazi!\"
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  8. #8
    Chief Warrant Officer
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    Its a matter of setobjecttexture

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