Page 3 of 7 FirstFirst 1234567 LastLast
Results 21 to 30 of 70

  Click here to go to the first Developer post in this thread.  

Thread: Using multiple pbos

  1. #21
    Just 2 things, when saying directory you mean drive don't you. Big difference, and now they'll look as ugly as always sigh. 2nd, To be exact, there still isn't a clear answer that solves this post. Think about it: Using multiple pbos. Ok, you provided the directory structure, so how about how to define it in visitor?

    My guess (at this state we got in Finland we call midsummer-soberness) you can put in tools/project preferences your textures and objects folder. I'm thinking only this way you can get a hold of res objects? Yawn. Relieve me from this stupendous state. Where do I write mah D:\O

  2. #22
    Quote Originally Posted by (Nagual @ June 20 2003,01:28)
    I tried all these methods, no change. The easy part is getting everything to appear in bulldozer. The hard part is exporting it properly for game. Its either no export, the 21kb wrp, or just terrain with all object icons replaced with a tree one, and crashing on preview. Ah well, at least my isle was nearly finished anyway.
    Nagual,
    Let's say that Buldozer is in C:\Buldozer.
    put all de-pbo'd folders onto Buldozer dir.
    ex.
    C:\buldozer\O
    C:\buldozer\data3d
    C:\buldozer\customAddon

    then
    make a .bat file, which says
    Quote Originally Posted by [b
    Quote[/b] ]subst Z: "C:\buldozer"
    then save it as.... I don't know, "prepareOFPE.bat" or something like that.

    then execute the bat file. There should be a "Z:\" directory with C:\Buldozer being the root.

    the rest is easy.
    Load Visitor, goto system preference,
    set basic directory to Z:\
    tex to Z:\
    everything else to Z:\

    If you want to use tex from O.pbo, make sure the Texture directory is set to
    'Z:\O'
    I think you can use texture only from 1 pbo.

    Now when you try to load an object, the list should be like:

    o\tree\dd_bush01.p3d
    ...
    data3d\ker trs travy.p3d
    ...
    customAddon\Blah.p3d

    etc.

    The tough part is replacing the existing objects with the new same file with different subdirectory.
    Oh, if you were just starting to make an island, be happy. It won't be such an onerous task.

    Now, if you have more than 100 types of objects used, it's time for you to groan and start working on the freakin' task of replacing all 100 new files, which took me an entire day, pretty much. But it's worth the effort.
    Veni, vidi, vici.
    (I came, I saw, I conquered)
    -IVLIVS CAESAR (Julius Caesar)

    Veni, T80 vidi, fugi.
    (I came, I saw the T80, I chickened out and fled)
    -YAMATVS (Yamato the chicken)

    ..Hey, Julius! What it YOU saw a T80 and you only had a M16?

  3. #23
    Thanks for info Yamato. I use 282 different objects, across 4 or so pbos, grooaan

    I thought the texture pbo might be problem, as i use texs from data3d, o.pbo and island.pbo. But bis island use texs from more than one source i think, not sure.

    "The tough part is replacing the existing objects with the new same file with different subdirectory."

    Could you please explain that bit some more, im not sure i understand what you mean.

    I spent an entire day last week hexing and repathing the entire project into 2 pbos, to split into wrp / objects, hope i dont have to reverse that

  4. #24
    OK, the thing with "The tough part is replacing the existing objects with the new same file with different subdirectory."

    When you edit things from WrpEdit then import it to Visitor, I noticed that all the things with the directories were disregarded. This means that if you imported a file which contains an object from O.pbo, and another from data3d.pbo, Visitor did not distinguish that it was from two files.

    So, Visitor thinks that you have

    RootDir\SomeP3DPath\SomethingFromO.pbo
    RootDir\SomeP3DPath\SomethingFromData3d.pb o

    instead of

    Root Dir\O\Something
    Root Dir\Data3d\SomethingElse

    Which means that once you put everything correctly as Suma and Maruk told us, Visitor fails to recognize the files.
    Which means, you have to replace

    RootDir\SomeP3DPath\Something1.p3d
    with
    RootDir\O\Something1.p3d

    As for my wrp, I had to replace all the
    data3d\dd_bush01.p3d
    ...
    with
    o\tree\dd_bush01.p3d

    et cetera.


    Quote Originally Posted by [b
    Quote[/b] ]But bis island use texs from more than one source i think, not sure.
    I don't know. While the files from original OFP has tex from LandText and Eden, Cain, etc, I can't be too sure because as far as what I've seen, Visitor does not care about directory structures when it comes to texture files; it only loads from whatever directory you've specified as tex directory.

    Quote Originally Posted by [b
    Quote[/b] ]I spent an entire day last week hexing and repathing the entire project into 2 pbos, to split into wrp / objects, hope i dont have to reverse that
    well, have fun during the weekends.


    ...Hey (suddenly realizes ), I'm supposed to be studying right now for the PreCalculus final that I have tomorrow.
    I've been procrastinating for straight 36 hours since BIS announced release of Visitor2.
    Should I be happy or should I get studying?
    Screw Riemann Sums, screw Derivatives, screw Argon, screw Oiler, screw Polar coordinates, screw Conic formulas, screw everything...

  5. #25
    Ahhh, thanks again, i see now.
    That will be one mighty task, i think i may be bald by the end of it

    Good luck on your exam

  6. #26
    Lance Corporal
    Join Date
    Sep 29 2002
    Location
    California here I come, Right back where I stated from!!
    Posts
    47
    Lets see, Here is how I have set up, forgive me if iam am repeating something for I don't grasp some of the concepts here. ***I have as my natural objects and such in a Data3d subfolder in buldozer dir, so it reads
    C:\buldozer\Data3d\: then two subfolders, a depbo-d o.pbo subfolder and depbo-d Data 3d subfolder now, it will let me load the objects in to visitor, but all the texs appear to be white

    I can load them in visitor, but I don't know if they will work in ofp, I shall try after posting, but can anyone fill me in on if this will work or not? thanks


    ISLAND EDITING IS IN MY GRASP!!!!!!!



    \"Go play some repetitive circlestrafe festival where you dance around your opponent for 10 seconds filling one another with 10 metric tons of lead.\"

    *** *** *** *** *** ***-Baphomet
    *** *** *** ***OFP2: Suggestions: Physics
    Vladmir, The OFP Drummer at your service!

  7. #27
    Lance Corporal
    Join Date
    Sep 29 2002
    Location
    California here I come, Right back where I stated from!!
    Posts
    47
    Well now, It loaded fine but it can't load the objects from data/o.pbo now i know its not in the right path...also, I used standard textures from the demo isle but they appear white, the tga.s were converted, Its seems that the standard objects appeared fine, but the o.pbo objects were not there..........Any help will be recieved with gratitue!




  8. #28
    Quote Originally Posted by (Vladmir @ June 20 2003,09:20)
    Well now, It loaded fine but it can't load the objects from data/o.pbo now i know its not in the right path...also, I used standard textures from the demo isle but they appear white, the tga.s ***were converted, Its seems that the standard objects appeared fine, but the o.pbo objects were not there..........Any help will be recieved with gratitue!
    Did you put de-pbo'd o.pbo in Buldozer directory?
    Also, notice that you have to make a drive for Buldozer.
    I've written on how to do this a few posts below.

    Then as for the tex, I think you have to specify which texture you are using by going to ***system preference and setting texture directory (for example to Z:\o if you want to use tex from O.pbo, Z:\landtext if you want to use default tex's)

  9. #29
    Lance Corporal
    Join Date
    Sep 29 2002
    Location
    California here I come, Right back where I stated from!!
    Posts
    47
    Sorry I'm so blissfully ignorant of what to do...
    Here is what I have done'

    I have my buldozer set up at
    C:\buldozer
    I have visitor at
    C:\visitor
    All my Data is at
    C:\LS\-Data-|-Data3d-|-O-|-Lidova-
    All of those are subdirs

    So far, no success...
    I have specified the textures and models, if I understood Suma correctly all in the dir C:\LS

    so my NatObj field is
    C:\LS

    as is for all my textures and such


    I seem to have the feeling I am headed in the opposite direction to where I am supposed to be headed...

  10. #30
    Lance Corporal
    Join Date
    Sep 29 2002
    Location
    California here I come, Right back where I stated from!!
    Posts
    47
    Ok I understand your post now, but how do I make a .bat file??


    Txt save it as a bat?

Page 3 of 7 FirstFirst 1234567 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •