Jun 16 2003, 20:05
You're missing an addon, or is that too obvious?
If someone reports an issue/complains about the Alpha etc, replying in the thread "dude it's an alpha" doesn't really help anyone! Point them to the Arma3 Alpha feedback tracker instead please!
Please do not PM or Email me directly about your CD Key issues, follow the guidance in this thread instead.
BAS_weap is the name of one of BAS' PBO files. To the best of my knowledge, it must be declared in MISSION.SQM when using BAS D&R units.
The problem could be that you must manually add the declaration to MISSION.SQM. OFP's mission editor might not be doing it for you.
This has been discussed already, AFAIK.
Thats whats got me so puzzled Avon. ***
I double checked the Mission sqm's and resaved the missions, and the Addon declaration is exactly the same as other missions ( I checked my own, and depbo'd some others just to make sure ).
I'm stumped, unless theres some other part of the sqm I dont know about where they're referenced?
Edit - it only affects the intros to my missions ...
Ok, this only happened after I changed the players default weapons loadout ( still using BAS weapons though ) which worked fine at first, but Id put the ammo and weapons in the wrong way round, so the player spawned with no ammo loaded.
Avon kindly showed me the right way to go about it, and I put the mags in the init line and then the weapons. Worked fine, until I got this error in the Intro to the mission which wont play, though the mission itself plays fine. ( the units in the intro just use standard BAS weapon loadouts ).
So i removed the changed weapon loadout from the init field, to no affect.
Then I thought about what Avon said some more, and noticed that BAS_Weap was referenced in BOTH the Addon and AddonsAuto sections of the mission sqm, whereas in other missions it was only referenced in Addons.
So I ammended the sqm to make it identical to other missions with the D&R, and manually pbo'd it, and I still have the problem.
Its not affected any other mission that use the units, but has borked my latest mission, and I cant see for the life of me why?
There are at least two Addons and AddonsAuto sections in your mission.sqm file - one for the mission itself (near the top of the file) and a 2nd set of such declarations for the Intro itself.
Did you check the latter?
What random act caused that to happen though? Its gonna be a pain manually pbo'ing that mission everytime I wanna play it.
Its that kind of random wierdness that puts me off getting involved in the more complex aspects of Mission Editing.
What is so difficult about using a text editor to add a line or two to a mission.sqm file?
Originally Posted by (Poet @ June 17 2003,22:03)