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Thread: Hand grenades

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  1. #1
    Hi,

    Is it just me or do hand grenades not detonate on impact. This is the only fault like this i can find in flashpoint, was very suprised to see something like this wrong. Would be good to see a more realistic hand grenade operation, like pull pin as one mouse click, and throw as the next, would make it more realistic.

  2. #2
    i'm there with ya.. to be able to hold on to it for a while and pitch it when you want to after pulling the pin. Also an ability (if at all posible in real life) where if you had enough time to pick it up and throw it back you could

  3. #3
    In real life there are nades that blow up when the tuch the ground, just like in flashpoint. Al though, they seem to be somewhat rear these days. But i agree, i'd rather have regular hand grenades in ofp2

  4. #4
    Yep me too. Timed grenades is must.
    -Goeth
    FDF mod team member

  5. #5
    Real nade system, and also possibly being able to pick up grenades like in DoD (Day of Defeat - HL mod) would be very nice.
    Banned.

  6. #6

    Thumbs up

    Well, if we are posting our grenade suggestions here, I have a wish list:

    - Thermite grenades
    - WP (White Phosphorous) greandes
    - Concussion (non-frag) greandes
    - Flashbang grenades
    - CS (tear) gas grenades

    - Smoke grendades for launchers (M203 etc.)
    - RAW HEAT rifle grenades
    - Baton rounds
    - Buckshot/flechette (beehive) 40mm rounds
    - Minimum arming distance for grenade launcher rounds
    - HEDP 40mm rounds

  7. #7
    Second Lieutenant
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    it will make OFP become more close to AAO..............
    I don't use a pump to scare somebody. I use a pump to shoot somebody.
    -Travis Haley - Magpul Dynamics - Art of the Dynamic Shotgun

    1911 mag, twinkie, twinkie, cupcake, primary weapon magazine... OH! There it is!
    -Christ Costa - Art of the Art of the Tactical Carbine 1

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