in OFP-2 there should be a heavy emphasis on mine and trap warfare.
Claymore mines-A directional explosion. So you can sit directly behind the claymore and not be within the killzone
Generic Anti-personel mines- bouncing betties, fragmentary, etc.
Adjustable vehicle mines-mines that have adjustable weight limits. So a truck can roll over it witout setting it off but a tank or APC is heavy enough. Or you can lower the weight limit to blow up the truck. (This could be really cool- what if each vehicle had a specific weight and the mine-layer had to make good calculations on what vehicles might cross)
Multiple ways to detonate traps, claymores, etc-
Add to the timed or remote options-tripwires and stuff like that.
With the mines should be methods for an infantry man to protect himself.:
A warning- lets say some mines have like a clicking noise when triggered and anyone nearby has a second to hit the dirt to reduce explosion damage to yourselves.
Mine-detectors- a soldier equipped with this can use his headphones to listen to the detector whinning or beeping when close to a mine. THis in itself could be a mini-game that could require special skills, patience, and trust. The mine-detector should be standard equipment for the Engineer.
If you like these ideas please respond or add to them so BIS knows that the community is interested!!!