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Thread: About cars n then bikes...

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  1. #1
    hope to see more vehicals both military and civil BIS

    But i got a few suggestions howevah...

    When you crash a bicycal or a motorbike espesh @ high speeds! your not left sitting on it and it just not moving very fast! you fall off, in very painfull ways
    so how about some flying off effects? and falling effects to?

    and cars, how about a through the windsheild effect or hitting head on weel? wipelash to (& how about a seat belt feature)

    will you @, how about being able to remove helmets or hats n sunglasses eh?

  2. #2
    Second Lieutenant
    Join Date
    Jan 19 2003
    Location
    Riyadh , Saudi Arabia
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    4,478
    I second that

  3. #3
    Staff Sergeant
    Join Date
    Oct 26 2001
    Location
    Québec, Canada
    Posts
    299
    that's quite an interesting idea....but....the HMMWV as a pretty hard to break windshield....so the soldier would just bang the window and then come back at is seat with a bad headache or something if the player forget to use is seat belt?
    Webmaster of Mod Marine Française - MMF

    Traductor for Soviet War Rebelion Mod and admin of SWR forums (the main part is in french but we have made a section for english and espagnol speaking persons).

  4. #4
    Sergeant
    Join Date
    Jul 2 2002
    Location
    Tuscaloosa, Alabama, USA
    Posts
    200
    personally I'd hate to have to manually engage a seat belt every single time I entered a vehicle however, i wouldnt care if there was some really juicy carnage as a consequence for not engaging a seat belt. I might create some horrible MVAs for hours on end to entertain my sick pleasures

  5. #5
    well that would be nice. I'm driving a columme of M1A1's over the highway. i look behind me and i see: Stop police!. Sir, did you know you where speeding!?!

  6. #6
    Accually, I think that this is a good idea...

  7. #7
    I can't believe it. I'm on my way to attack a columme of T80's and suddenly i'm pulled over by the police for speeding. Its insane man!

  8. #8
    BratZ
    Guest
    Hmm OFP1 already has partial hit points and impact range damages, if they optimized that and implemented crash dummy effect,the game could be used for accident recreation, but also would give us realistic impact area damage.
    Certainly would be a nice addition and innovation

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