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Thread: Weapons

  1. #21
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Dubble0zero @ 13 May 2003,23:18)</td></tr><tr><td id="QUOTE">I think that jamming weapons should be an option in the dificulty settings, and diffrent weapons should not have equal chanse of jamming, what I have heard, you can dig an AK47 in mud and probbibly still fire it when you take it up, but for example with an M16 that&#39;s impossible, it will jam direktly that should be in too...[/QUOTE]<span id='postcolor'>
    That would depend on many things...ie where you put the mud, if you put mud into the magazine, into the working parts, then both rifles would probably jam...jamming also depends heavily on how clean a weapon is, what ammo is being used, and whether or not the magazine either had a defect or has a weak spring(and therefore cant push the next round up), and unless you tracked every magazine, and when a player cleaned a weapon then setting one weapon as less likely to jam than another is wrong, what they should do is just have one figure for rifles, one for pistols, one for submachineguns and one for machineguns...

  2. #22
    I dunno like, some rifles really are more reliable than others.

    The AK47 is incredibly reliable because its made with such low tolerances theres still enough room for the bolt to move in the body of the rifle if theres some mud in it -but this means that its not very accurate.
    Banned.

  3. #23
    Of cousre it all depnds on where the mud is, and alot of other diffrent things, but that&#39;s not the point, the point is that in general the AK47 is well known for being able to fire during alot of difrent circumstances that other weapons don&#39;t... and a thing like that should be implented in the game...

  4. #24
    I would like to be able to assign I key to each weapon (1 for rifle, 2 for pistol, 3 for AT launcher etc.) so I can quickly select them without having to scroll through the action menu.

    I would also like a drop key to quickly drop whatever item is in your hands.

    Also, a better sight for grenade lanchers (to gauge distances better). Like the one on BAS grenade launchers.

  5. #25
    Sergeant Major
    Join Date
    Jan 23 2002
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    US, California
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    1,698
    I have to agree with the jams on weapons. I think it will make things alot more interesting.

    How about making us clean our rifles after every mission lol

  6. #26
    Quote Originally Posted by (Heatseeker @ April 25 2003,11:26)
    I hope bis will not include weird weapons like Uzi, ingram or hunting rifle nor ubber scoped assault/snipe weapons like the G36 , i would like to see realistic developded rifles regarding rate of fire, sound, looks... .
    How old are you? ***When did you start following weapons? ***(I do not ask these questions to insult you, but to understand why you would say what you have.)

    The Uzi and the Mac-10 and Mac-11 are not "weird" weapons. ***They were very common in some circles in the 70&#39;s. ***They were (and still are) effective weapons for the roles they were created for. ***All kinds of weapons that you would consider "junk" would certainly make its way to Africa&#39;s mercs and militias.

    Yes, the HK G36 does not belong in OFP2&#39;s campaigns, at all, though it might be kept for those who wish to make more modern missions.

    --Uziyahu-IDF
    One of the OFP "Veterans"

  7. #27
    Jamming ratios have been printed in weapon reviews for many, many weapons over the years. The chance for jamming (or any other malfunction) is based both on the real-life jamming ratio of the weapon and on various other factors, rain, mud, dust, fouling, lack of lubrication, bad magazines, parts that need replacing, etc.

    To some degree a soldier should be able to influence his weapon&#39;s jamming ratio for good, but sometimes a weapon is just a piece of crap. I cleaned and lubed both my M16A1 and A2 rifles, as instructed, and both were prone to jamming. I&#39;d take an AK-47 or 74 over an M16, any day, just because of my experience with the M16 series. Of course, I&#39;d make sure that the AK-47 had a muzzle brake installed.

    --Uziyahu-IDF
    http://www.idfsquad.com/

  8. #28
    Master Sergeant
    Join Date
    Aug 11 2003
    Location
    Pyhtää, Finland
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    749
    about reloading:

    when you change a mag that still has some ammo in it the ammo should be lost or kept with the player so he could gather up all the leftovers in one mag. of course this action would take some time.
    PainDealer, accident magnet, the one who gets all the drinks splashed on him in a bar.

  9. #29
    I suggest "interactive" M203 (or generaly GL) sights, where "+" and "-" sets how far you shoot. It would rapidly increase te usability of GL.

    And I forgot, incerease the muzzle velocity of M203 granades as in real. It can shoot 400 meters (mv= 76-79 m/s).

    Also the effect should be better even in standards of OFP1 (flying hot particles), only I&#39;m not sure it would be a bit more demanding on HW.



    Munch Studios & Bohemia Interactive Studio designer

  10. #30
    Master Sergeant
    Join Date
    Oct 12 2002
    Location
    People's Republic of Lancashire
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    626
    I think that the occasional dud hand grenade/40mm bomb/rocket would be great, that could really add to the randomness of combat.

    How cool would it be though if you fired your last 203 bomb at an enemy soldier, only for it to land in front of him and go hish and start smouldering... then to have the bugger grin, pull his AK47 up and let rip, only to have a stoppage
    "Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety."

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