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Thread: Weapons

  1. #1
    Gunnery Sergeant
    Join Date
    Jul 12 2001
    Location
    Manassas, Virginia
    Posts
    416
    But general concerns, complaints, suggestions for OFP2's small arms and crew-served weapons.

    What I hope for in OFP2 are:

    1) Separate keys for those weapons that are attached to each other, e.g. the ubiquitous M16/m203 or AK74/BG15.

    2) Selective fire (semi, burst/full, etc.) using another key.

    3) Fragmentation grenades that have a timed delay, and "bounce" when thrown. (Throw in a desire for different throw "styles", depending how long you hold the "fire" button/key)

    Am I missing anything?

    "We gotta go to the crappy town where I'm a hero!"

  2.   Click here to go to the next Developer post in this thread.   #2
    Yes, maybe tear gas and effects also.
    "Peace can not be kept by force. It can only be achieved by understanding." Albert Einstein

    Please report Arma 3 bugs in the Bug Tracker

  3. #3
    Corporal
    Join Date
    Jan 22 2002
    Location
    Midwest in the burbs of Chicago
    Posts
    90
    alot of poeple might not like this but it would make it more realilistic and i would like it is that the weapons if fired to quickly, the enviroment, or conditions could jam the guns.
    It would also be very nice if the bullets riqoche off certian objects. like if a bullet hits a tank at the right angle it bounces off.
    \"Never give up, never surrender.\"
    \"I like OFP to be rough, dirty, and long \"

  4. #4
    Tracer mags for assault rifles.

    Let players decide for themselves if they want to have tracers flying out of their assault rifle. Field commanders can use them if they want, and everyone else can leave them in the bottom of the ammo crate.

  5. #5
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (GuyKorn @ April 25 2003,05:04)</td></tr><tr><td id="QUOTE">alot of poeple might not like this but it would make it more realilistic and i would like it is that the weapons if fired to quickly, the enviroment, or conditions could jam the guns.
    It would also be very nice if the bullets riqoche off certian objects. like if a bullet hits a tank at the right angle it bounces off.[/QUOTE]<span id='postcolor'>
    Ho should then decide when they should jam. And if you decide to make some situations where the gun would jam players would quickly learn them and then avoide them.
    and if you set the gu nto jam after a surten amount of fire it would be unrealistisc. You would also have to clean your gun and sins this is Vietnam very frew had cleaning kits fore there M16 in the start so what should you do when your gun jamed just run like hell or wait fore the Vietcong to kill you. i know it would be more realistic but it would be hard to decide when the gun should jam.
    STGN

    OFP addons:SOPMOD M4's Black OPS WW4 textures WW4 reload Animation Diemaco SFW
    "The M4 is flat out the best Assault Rifle in the world...period...the end." - rgrgordo

  6. #6

    Angry

    I hope bis will not include weird weapons like Uzi, ingram or hunting rifle nor ubber scoped assault/snipe weapons like the G36 , i would like to see realistic developded rifles regarding rate of fire, sound, looks... .

  7. #7
    how about if you lie in some mud, don&#39;t clean your rifle back at base camp and fire 300 rds full auto, you gotta have a jam, it could be very awkward in a firefight, that&#39;s what makes it fun.

  8. #8
    Gunnery Sergeant
    Join Date
    Jul 12 2001
    Location
    Manassas, Virginia
    Posts
    416
    Author of the Thread
    I believe it was the game Team Factor that had among its attributes for each of the difficulty ("realism") settings was use of the iron sight (in "real" mode) or some cursor/aiming graphic (in novice mode). Perhaps OFP2 would have something similar with regard to jamming:

    Novice
    Aiming Cue
    No-Fail Weapons
    Unlimited Frags
    No magazine limit
    ...whatever. The last two seem too much "Counter Stike-ish" and therefore not very "palatable."

    Real Mode
    Iron sights/optics
    Weapons failure
    ...whatever..




  9. #9
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jinef @ April 25 2003,11:13)</td></tr><tr><td id="QUOTE">how about if you lie in some mud, don&#39;t clean your rifle back at base camp and fire 300 rds full auto, you gotta have a jam, it could be very awkward in a firefight, that&#39;s what makes it fun.[/QUOTE]<span id='postcolor'>
    How many idiots would do that? And just because you lay in some mud(I dont think you dig your rifle down in it) and don&#39;t clean your rifle dosen&#39;t mean that it wount fire after 15(20r.) mags but your rifle would problery be cooked off.
    STGN

  10. #10
    It would be good to have weapons overheating and cooking off if sustaining a high rate of fire for too long. If the guns could be jammed, it would be great to be able to unjamm it too.
    -Horrido

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