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Thread: Improved unit editor

  1. #141
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    I hope BIS will create some templates in mission editor, which will allow designers to put custom things (sounds, pictures, texts etc.) easily without writing 2000 lines of code...
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  2. #142
    I personally like the general idea of the loadout editor posted at the start of this thread, but I think that the 'only have generic soldier classes' is taking things too far when so much content already exists to use the original scheme of things.

    e.g. ArmA: There are already basic soldiers in game, SoldierWB class etc., and it's a simple matter to removeAllWeapons and re-kit a soldier in script...

    However, an ADDITIONAL tab (or advanced page) bolted onto the existing unit editor that could (if 'ticked' on) auto-generate the removeAllWeapons and addMagazine/AddWeapon scripts and add them at unit-editing-ending to the script line would be a great time-saver :- especially if the lists of weapons and stuff were generated on-the-fly for any addon weapons that are loaded. ***The huge number of classnames can get bewildering at times when dealing with multiple weapon packs.




  3. #143
    many ready scripts for us to use, just that.

  4. #144
    new waypoint system.

    instead of placing say 5-10 waypoints around a village or town for a squad to patrol just have one big circle waypoint, so all you have to do it click where u want the circle to go hold down say RMB and then move the mouse back and forth to set how big or small you want the waypoint, less hassle and it looks alot better in the editor.

    thats my 5cent


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  5. #145
    Quote Originally Posted by (pauld @ Oct. 13 2008,03:19)
    new waypoint system.

    instead of placing say 5-10 waypoints around a village or town for a squad to patrol just have one big circle waypoint, so all you have to do it click where u want the circle to go hold down say RMB and then move the mouse back and forth to set how big or small you want the waypoint, less hassle and it looks alot better in the editor.

    thats my 5cent ***
    Thats the best idea i have read in a long time, would be very pleased if BIS could add this to the game

  6. #146
    I got an idea, what If Bis put the scroll wheel to use in the editor?

  7. #147
    Someone mentioned less units.
    I agree.

    US has like 3 times more available units in different categories than SLA.
    its kinda imbalanced.
    And what happened to the T80 from OFP?

    When creating units in the editor the skill defaulted for it should represent the rank of the unit.
    As they are if you place a group[F2]

    Also seeing different camo
    like BLUFOR - Forest, Desert, Night
    And the same for the other sides.

    It doesn't make sense that you'd run around in Desert camo uniforms in a forest, neither does it make sense that you run around in the same uniform as a special ops unit at night.
    I'm aware of that the AI only looks for the stealth value coded to the unit, but for the looks.

    Also I'd like to see the move waypoints for units be treated differently by the AI.
    They don't need to be at the precise spot when moving to the next, see helicopter pilots struggling with slowing down to hit that exact coordinate, instead they should just bank their air craft and fly past to the next.
    Halt only on "hold/sentry" etc etc way points.

    I know some of these things have been done already by the community, but addons are hard to force everyone to download, atleast the basic units should be covered in the "Vanilla" release.




  8. #148
    Quote Originally Posted by (dkraver @ April 25 2003,01:56)
    I would like to see the unit editor improved so you would have less units showing and also give a better deployment of troops. Here are some ideas i think could be great.

    1.
    The abillity to chose weapons , ammo and equipment for the unit in the editor by adding the fields for each weapon/equipment slot.
    Effect
    +Smaller unit list since you wont have the same soldier 10 times with different weapons.
    +Wont have to add/remove weapons in inet field if you wanna use other weapons.
    +Smaller unit list since people making weapon addons alone wont have to add it to a man.
    +Wont have strange unit names saying which weapon it holds, like:
    Soldier (M4M203) or Soldier (RPK) and so on.
    But should still keep classes like machine gunner and AT soldier.

    2.
    Instead of east, west and resistance folder, there should be and the ability to make country folders. Under these folder one should then chose which side/force you want the unit should be. And idea could be something like blue force, red force, green force and Yellow force. I would say there should be 4 sides. 1 for a attacking part, 1 for a defending part, 1 for a resistance part and last one for a neutral part like peace keepers. Civilians should still have a folder for them selfs . There should still be the menu showing side friendly towards but it should have it for all sides instead of only resistance in OFP. Civilians should also be in that selection since they also can have aggression vs a military force. This could and should be include in ofp2 in a way like gimbals tossers that where throwing rocks and bottles. Then the aggression could be controlled by the alertness selection under a waypoints. So they would go from making hand signals to throwing things at you depending on alert level. At the same time if you come as a friendly force they would wave at you and not get scared like now.
    Effect
    + Smaller unit list since you wont have unit from 10 countires under one side.
    + Make units work together since you could configure which side they are on, which you cant in OFP. Example would be us and russians troops fight together against another enemy.
    - You would have more side folders.

    3.
    As another post said in this subject forum, the abillity to change uniform/camo in the editor. This could be activated in the cpp file for those who make multiple camo's. and if not the selection would just be non selectable.
    Effect.
    + Smaller unit list since 3 or more soldiers (example. soldier, winter soldier and desert soldier) could be under 1.
    + Wont have all those strange names like as a example dkm's tunguske which have these names.
    2S6M Fall, 2S6M Sand and 2S6M Green
    or the BAS rangers which have these two name types.
    Ranger and DES Ranger.
    Everything this person posted I would like to see added to ArmA, mostly including the second point he made about "Country Folders".

    Its a better way to organize the game, for the developers, community and other people that mod or play the game. It makes the current way ArmA is organized with "Sides" (East West, Opfor, Blufor, etc) look backwards. I love ArmA but like most games out there it could always use improvement.

  9. #149
    Quote Originally Posted by (Commando84 @ Oct. 13 2008,09:16)
    I got an idea, what If Bis put the scroll wheel to use in the editor? ***
    YES

  10. #150
    Quote Originally Posted by (jono_retard @ Oct. 13 2008,08:38)
    Quote Originally Posted by (pauld @ Oct. 13 2008,03:19)
    new waypoint system.

    instead of placing say 5-10 waypoints around a village or town for a squad to patrol just have one big circle waypoint, so all you have to do it click where u want the circle to go hold down say RMB and then move the mouse back and forth to set how big or small you want the waypoint, less hassle and it looks alot better in the editor.

    thats my 5cent ***
    Thats the best idea i have read in a long time, would be very pleased if BIS could add this to the game
    Agreed. It would help the developers when making missions for this game and also for the community when they get to finally use the ArmA 2 Editor.

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