you could place sounds as objects in OFPE editior, would be good if there were pre set triggers and actions though. the editor could have a user friendly template system.Originally Posted by (eJay @ Aug. 31 2008,18:03)
Step 1: pick condition "player vehicle runs out of petrol"
Step 2: pick action "play sound <damn, were out of gas"
Step 3: muse at how easy it was and repeat for any features needed in a level
this would allow newbies (and console players) to create very complex levels. also, experienced level designers could prototype mission ideas quickly before making any time consuming scripts.