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Thread: Multiplayer

  1.   Click here to go to the next Developer post in this thread.   #191

  2. #192
    The ability to join a squad a la battlefield 2 series




  3. #193
    Currently in ArmA any bush obstructs sound propagation when using direct voice chat, making communication difficult in forest areas; perhaps this can be fixed with ArmA 2?

    Also, I really hope some sort of scripting access is implementing for voip channel access/restriction, allowing separation of command comms from regular channels and restricting use of side channel.

  4. #194

    Angry

    Hi, i think that allow the JIP for some kind of MP missions, like the
    Warfare missions, the EVO style, Domination, CTFs and DM will be
    good; but in more serious (coops focused on the realism and squad
    tactics) there should be an option to disable the JIP, that's a big
    impediment for developt a strategy between all the players etc.
    The JIP is a good feature for missions not that focused on the
    realism or the tactics. I think that the JIP should be enabled by the
    mission maker in the mission, not made as a game's feature. Let's C ya

  5. #195
    Quote Originally Posted by (stilpu @ Feb. 25 2009,17:16)
    Currently in ArmA any bush obstructs sound propagation when using direct voice chat, making communication difficult in forest areas; perhaps this can be fixed with ArmA 2?

    Also, I really hope some sort of scripting access is implementing for voip channel access/restriction, allowing separation of command comms from regular channels and restricting use of side channel.
    Yes thats important for me too...

    For your second point, i suggested it here already.
    http://www.flashpoint1985.com/cgi-bin....t=77490
    Marek Spanel: [...] Every single element is well taught so that it fits together. So this is a significant change, because with ArmA 1 it was just random, really.
    We made some units because we had to. There wasn't much passion from our side with the first ArmA, to be honest. This time it's different. (Videogamer.com Interview

    Please BIS: Arma2 must become a TRUE MASTERPIECE - Not a middle-heavy catastrophe!

  6. #196
    edited out my post here, just saw how old the thread is! Apparently JIP and enabling or disabling the AI has been added in a patch, bc I just bought ARMA and have 1.14, and those features are there.




  7. #197
    I don't know if this has already been requested but...

    Please have tag/revive respawn as part of the game engine!

    0 or "NONE"
    1 or "BIRD"
    2 or "INSTANT"
    3 or "BASE"
    4 or "GROUP"
    5 or "SIDE"
    6 or "REVIVE"
    It’s almost D&D - someone creating a scenario for their friends to play. Only WAR, not elves.

  8. #198

    Question

    the ability to have co-op of more than 4 players on campaign mission would be nice.

  9. #199
    A possibility to force people into being JIP clients. I.e. while mission is being setup, it waits for a signal from the mission before players actually join as players.

    Or even better, have the mission turn this signal on and off, preventing people to join in certain stages of the mission. Would really be helpful for coding dynamic missions where everything is setup on the fly.
    Regards
    Carl Gustaffa - left this game due becoming Steam Exclusive

  10. #200
    Yes please...coop multiplayer campaigns
    \"Mi bandera es la ropa tendia\"
    Sorry for my English, i am using a translator.

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