Spawning with your equipment is possible already. Just depends on the mission scripting.
I disgree with the deathmatch game types tho. Far too many other titles out there with those game types already.
Spawning with your equipment is possible already. Just depends on the mission scripting.
I disgree with the deathmatch game types tho. Far too many other titles out there with those game types already.
I don't know much scripting though, that is the problem.Originally Posted by (-Total- @ Sep. 15 2008,09:08)
Also, many games do have DM/TDM/KOTH but that is no reason NOT to include them in the first place. Sure, they are not realistic, but so are most of the game types for ArmA at the moment, the thing is, they are also fun, so why not? If people don't want to play them they won't. People will make them anyway, it just means they will be of a high quality.
You know the templates that you can edit fast while in multiplayer as a server? what about adding a warefare template?![]()
This is probably suggested before, but now that i have spend lot of time to get our dediserver to work, i would like see all server configs just one .cfg and and it would be nice if one could control mods with it too. I have no problems to set dediserver at home, but serverhosting companys way to control gamesettings is very limited ***![]()
apologies if this has already been discussed elsewhere in this thread:
Integrated support for 3rd party Addons.
- ARMA2 MP browser needs to link to a BIS-moderated central database of quality-checked user addons.
- EVERY ARMA2 mission should contain information about required mods included in the description.
- Whenever you join a server, a client should help you to download and install the addons required for the mission currently being played.
I think this is vital for the health of the community. At the moment, hundreds (thousands?) of fantastic ARMA mods exist which are barely used during online play because the process of finding out which mods you need/where to get them is too piecemeal and confusing.
The result? Maps like Evo/Domination/Warfare/Bezerk, which provide most of the online games, and which could be kept forever fresh with new units, are instead becoming tired. This in turn will surely result in the number of players slowly dropping off....
Just my 2cents.
Mandrake
"Gentlemen, you can't fight in here... this is the War Room!"
"Always remember, opinions are like assholes...everybody's got one." - D. Devito
According to the search the word "favorite" is here somewhere, but I can't find the page and see which context it is mentioned in, so here goes.
The option to select "Add as favorite" in the MP list.
Also a release of a real stand alone server.
Not as it is now with a brick weighing in at 7GB.
Oh yeah, and the multiplayer screen should show HOW LONG each mission has been in progress -- it's soooo frustrating to join a game with only 1 minute left!
Where is this thread from anyway, seems like a old Arma-anticipation thread that has been moved to the Arma 2 section
I was readin it thinkin they were talkin about JIP for ArmA til I saw the date an seen it was for OFP![]()
Request: A multiline notes section in the multiplayer server screen. When you select a server a notes section will download and update with certain notes from the server.
Typical usage: Show what rules the server is running under (what will cause an autokick).
Why: Now I can spend a whole evening looking for a Domination server that will accept me. I will get "kicked off" but no reasoning given. I know running ECS is now disallowed on many servers (due to causing possible server crashes?), and many of our addons are modified to suit our own clans desires (missing entries in i.e. True addons etc, color tweaks for flares and whatnot [and yes, could be possible cheats]). If certain things are not allowed, I would like to find out before trying to join a server insted of spending too much time on watching the server list update for each failed try.
Regards
Carl Gustaffa - left this game due becoming Steam Exclusive