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Thread: Multiplayer

  1. #21
    It would be great (AND NOT IMPOSSIBLE) to let people who accidentally disconnected to rejoin....
    their avatar is still in game.... their connection is still open.... there is no reason they cant rejoin but lack of ability to do so...
    Banned.

  2. #22
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Baron Hurlothrumbo IIX @ 06 May 2003,03:13)</td></tr><tr><td id="QUOTE">It would be great (AND NOT IMPOSSIBLE) to let people who accidentally disconnected to rejoin....
    their avatar is still in game.... their connection is still open.... there is no reason they cant rejoin but lack of ability to do so...[/QUOTE]<span id='postcolor'>
    Which would need 3 options we could have access when setting up server (Dho&#33; EDIT : I did not see Furia proposition, that&#39;s 4 options) :
    - no JIP
    - full JIP
    - JIP only for players who were present when the mission began. (use ID to check).
    - Admin controlled JIP (needs an admin ).

    Excellent idea, Baron.

    Whis&#39;



    Whisper.
    OFrP member : http://ofrp.free.fr

  3. #23
    Thank you
    I&#39;d like to see all those implemented if they do manage to get JIP working BUT IMO even if they dont it might still be possible to let disconnected people rejoin.

  4.   Click here to go to the next Developer post in this thread.   #24
    Yes that&#39;s certainly a great wish Baron&#33; If your connection or system buggs out in a 1-x hour game, it would be nice if the spot was reserved for you to join back in. Ahh, a dream is it not.

    BTW: If you have JIP, enable MP saving and loading.



    "Peace can not be kept by force. It can only be achieved by understanding." Albert Einstein

    Please report Arma 3 bugs in the Bug Tracker

  5. #25
    A very nice thing to add to multiplayer is to have some more parameters, then the missions would get more exiting and fun having more options how the mission works.
    - Modeller, scripter, wrpediter and mission maker

  6. #26
    What OFP2 really needs to support more players comfortable is a multi-threaded server with up to 8-way support.

    Now that would be most impressive&#33;
    _____________________________________________
    Visit the BootCamp ArmA 2 CO server: 66.239.221.141
    Bandwidth: 20 mbps
    Hardware: HP DL360G5 Dual-Core Xeon @ 3Gz /2GB RAM
    _____________________________________________

  7. #27
    It would be cool if the guy with the most skillz(leader for their side) in the game at the time can see everyone on the map except the enemy,Unless friendly units mark it on the map.So their can be plans.

  8. #28
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (whisperFFW06 @ 06 May 2003,14:18)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Baron Hurlothrumbo IIX @ 06 May 2003,03:13)</td></tr><tr><td id="QUOTE">It would be great (AND NOT IMPOSSIBLE) to let people who accidentally disconnected to rejoin....
    their avatar is still in game.... their connection is still open.... there is no reason they cant rejoin but lack of ability to do so...[/QUOTE]<span id='postcolor'>
    Which would need 3 options we could have access when setting up server (Dho&#33; EDIT : I did not see Furia proposition, that&#39;s 4 options) :
    - no JIP
    - full JIP
    - JIP only for players who were present when the mission began. (use ID to check).
    - Admin controlled JIP (needs an admin ).

    Excellent idea, Baron.

    Whis&#39;[/QUOTE]<span id='postcolor'>
    I am Completely agree with u. GREATE IDEA




  9. #29
    Well its announced now that JIP
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Marek Spanel: We&#39;re all the time working on improving the netcode. It&#39;s long-term effort and we&#39;re going to continue in it. We work on stability, performance and features; one particular thing is to introduce voice over net in the socket netcode. It&#39;s also possible we would dismiss DirectPlay netcode completely. Yes, we would like to introduce ability to join mp games in progress (optional depending on the design of each particular mission and depending on the server admin). [/QUOTE]<span id='postcolor'>
    SES ArmA COOP Server Coming Early December.

    IP 195.20.109.77

    WWW.SUICIDESQUAD.CO.UK

  10. #30
    Well thats multiplayer ruined then

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