Honestly I'm so sick to death of AI doing goddamn 360's on the spot when your a gunner in a tank and you tell your AI driver to reverse if your on an incline or amongst bushes or trees. CHRIST..........*vein burst*
Honestly I'm so sick to death of AI doing goddamn 360's on the spot when your a gunner in a tank and you tell your AI driver to reverse if your on an incline or amongst bushes or trees. CHRIST..........*vein burst*
My System:
Spoiler:
AI gunners for the win.
Spoiler:
Gunner targets enemy, but aims too high and so never shoots.
Spoiler:
Enemy is directly in front of us but is not spotted.
(Sorry for image size, this is my first post and apparently there's no img_thumb tag)
I recently did the helicopter training again in a2.. I selected troop transport.. The AI trainer runs the completely opposite direction away from the helicopter for 20 feet then around another helicopter for 100+ feet and then gets in.. He could have side-stepped me and walked 6 feet.
AI FAIL!
I would dearyl love the ai to stay in the blody formation i put them in. For example when i say file id like them to stay in file not wander into some file/wedge mess. Also i would love for them not to overtake me and require me to stop and wait for them to eventualy find their way back. Also also how about they orient to the player like when i say file line up behind me not to either side or as has happened in front of me LOL and when i want them in a line it would be nice to have the line to either side as it makes sneaking up to the edge of a forrest or hedgerow pointless if half of them wander into the open. Would also like them to crouch when stopped of if i say danger actualy get down which they only do %50 of the time.
Ok thats my rant thanks ;P
Why wont my unit MOVE when i tell them for the love of god. They are not engaged they are just standing there. They may as well be knitting. I say move they say knit 1 pearl 2 ARGGGHHHHH
Last edited by Bejmo; Dec 7 2011 at 05:41. Reason: Frustration ;P
It´d be nice if the AI commanders stopped giving "attack" orders altogether. No sane commander would send his squad out to attack the enemy piecemeal. Not even stupid commanders would do that.
That´d be a great change.
Altis: ALTernate ISland?
Um, that would break the game. AI commanders just need to give attack order to groups of four or more.
Not when defending. But yes making it so that leaders would issue orders to a team instead of individual soldiers would be nice. I think each group should be split up into teams and the leader only has control of the leaders of the teams. Ie a squad of nine is split into the leader, and 2 teams of four. The leader would only control the 2 team leaders. If he gave on an order to engage, that teamleader would coordinate his troops to help him complete this order. This would minimize micromanagement, would add realism, and make it possible to play as a team leader with both subordinates and superiors.Um, that would break the game. AI commanders just need to give attack order to groups of four or more.
I've wondered something with ArmA I and II lately when it comes to AI. Usually in games I try to leave the settings as default, but I'm not sure if I should do that anymore. Both in ArmA and more notably ArmA II, the friendly AI, despite having better default settings than the enemy, is almost always at a disadvantage from my experience. Many times I see my teammates blown to smithereens by an enemy in clear view, or I end up dying by some absurd shot so far away that I can only that fathom launched the person that far away. I've always found it frustrating that if I take cover in grass, and it's above an enemy on a hill or something akin to that, I can clearly be blasted apart as if they believe I'm hiding with nothing covering me.
I guess this comes to my question: what would be good settings to tweak the AI? I tried friendly with 1.0 and enemy with 0.5, but I feel that perhaps my friendly allies are superhuman and the enemy is too slow. Leaving both at default values tends to leave my teammates down more than the enemy, most of the time, especially in ArmA I.
This happens to the enemy as well, but you don't notice it. The friendly AI have no handicaps whatsoever, just your high expectations.Many times I see my teammates blown to smithereens by an enemy in clear view, or I end up dying by some absurd shot so far away that I can only that fathom launched the person that far away.
It used to be, you could have high skill AI with reduced enemy accuracy, but 1.60 broke that. The AI are useless on anything less than .90 skill, and too good at shooting at .90 precision. I recommend ASR AI.
That's an add-on, right? What of the vanilla game? What should they be scaled at in both games? Either the enemy AI is super tough and I get destroyed, or the enemy AI is easy to the point I can pick them down bit by bit. It's hard to find a fair balance. I'd assume putting enemy skills at halfway (.5) would make them "normal" without being easy or hard. :<