I always feel that AI machine gunners fire way too fast, that they were always fire in full-auto instead short burst as real world.
I always feel that AI machine gunners fire way too fast, that they were always fire in full-auto instead short burst as real world.
I started playing OFP again yesterday and had to realize a shocking truth... the AI has not made any steps forward since OFP!
I´m serious. I can´t name a single category of AI behaviour which has improved since OFP. I remember all those posts were people ranted about how the "stupid" AI lay down in the middle of the street in OFP and ArmA I. This hasn´t change to this very day. Another big issue was the reaction time when standing directly next to an enemy. He would take a few seconds (which is very long when someone stands in front of you with a gun in your face) to aquire the target and start shooting... well guess what? This hasn´t change either.
I really don´t know how I could miss that out. Guess I slowly accustomed and never thought back on how things were back in the old days.
I write this cause I fear that we will see another graphical update in ArmA III with next to no improvements in key areas that needed an overhaul since Armed Assault like the AI.
The AI did progress from OFP times I must admit slowly and maybe not so beautiful like every one of us wishes.But there is progress. :-)
Makes me happy to see that the AI get some love.
For the AI now in arma2 OA I would wish that normal AI units bound forward like Soldier's do in the real world.
Not the Arma ridiculous dance bound, stand up walk 10 meters stop and this for every solider himself while standing up and drooping on the ground. :-(
As far as I a know bounding in US/UK forces is done by 4 men at once.
So having a British 8 man section means to have two 4 man teams that can bound.
The US teams have 9 man so one 5 and one 4 men team, so that the AI don't get confused the we could color the teams in green and red in the editor and the coders at BIS "Teach" the AI if you have one red and green team bound in color strength and not one by one.The Yellow color could be no bound for rag tag militia or unexperienced enemy's.
Also the Bound reach should be set up to 100 up 200 meters or to the next object that lies between Op for and own team.
It would be also nice if the AI doesn't send 2 or one man away from the team to go and kill the enemy.
A fire team yes but not one man.
The same for flanking a fierteam flanks not one or two soldiers, keep it real.
Heavy weapons are silent weapons
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ya ai can be downright painful sometimes. Just had a game where i had an entire city shooting up at me on the mountain side where im 6-900m away and they all have iron sights. They are litterally walking right in front of the 6 players on the ground, and end up scoring a kill on me finally when im 100% behind cover, never exposing myself once.
Many times both ai and player icons appear through walls etc resulting in a hellva lot of free kills on both ends as well.
nothing else matters until they fix this bs. I am always going to lose the arguement with my buddies that arma is not broken and worth playing. (they are a bunch of pilots that are already turned off by armas increadible unrealistic flight controls on a supposed simulator type game).
Well they can't see you from behind a wall, but they may get positional updates based on hearing. Those 6-900 meters away, are you sure they didn't suppress? I have only one big gripe about suppression, and that is that they will do it regardless of being able to watch those kinds of distances due to low visibilities from fog or rain. As for them shooting you, what kind of solid cover were you behind? This game simulates material penetration, something we've asked for. Hangar walls in particular - just tin foilBut wooden fences too. Not that I'm not annoyed myself at times. Also, did the mission feature information sharing, that it was somebody else that you didn't see that got you?
What I will agree on is their ability to walk through wooden fences. Makes life hard some times...
Regards
Carl Gustaffa - left this game due becoming Steam Exclusive
Yesterday I've been shocked to see that AI managed to find a rare tree in an open Duala terrain and took a peak around it with occasional burst toward our squad position... he kinda died when a squad of 14 players unleashed a hell on that poor tree![]()
IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)
Err... Mi-48 Caiman in A3? Bitch please...!