Well this might be part of the Mods im using, but the machinegunners i go against, are bloody frightening. Once an AI Machine gunners gets into a good spot, i they are incredibly dangerous. Playing a mission yesterday, one machine gunner lead to me retreating an entire section twise!
No other game really comes close to arma 2's ai when it comes to long distance tactics, engagement, so on, so on...
What I would like to see is this:
AI processes spread over more CPU cores. currently all AI can only run off one cpu core.
If we had that I think the development of the AI could be held back a lot less.
Why oh why do the Civs jump out of a perfectly good fast moving car just to lie down in the middle of a battle field.
Worse than that the will jump in and out endlessly it looks pathetic to say the least.
Just make them when we chose careless mode they stay in the damn vehicle, oh and let setunitpos up have the same effect on them as on soldiers
Some of these thing are minor but would help us out tremendously, I can't believe how many hours some of us have spent trying to script ways around these sorts of things.
The AI squad members need to be better at staying with the group and not get lost as easily. When I am acting as squad leader, the AI will ask me "Where are you?" and I don't know how to respond.
And still yet, the AI needs to be better at driving rather than running over friendlies, civilians, team mates etc.
Friendly units working in the AO should be identified better. The AI will report "Unknown man" or "Unknown [vehicle] at [position]" and it will often be a friendly unit. They should specifically say "Friendlies at [position]". I have shot at friendlies many times, not being able to identify them.
The AI should use buildings more effectively. They should establish positions on roofs (if possible), fire from windows or other confined spaces, and they should be able to do room clearing. Also, if I am holed up in a building and firing on enemies supported by a tank, why doesn't the tank fire the main-gun and blow me up in the building?
The command structure should remain intact throughout the mission so that your AI controlled squad mates follow your commands without abruptly stopping and ignoring orders. In the Scenario mission where a 4 man squad has to assassinate Brezina and destroy the BRDM, Unit 2 (Zbyshek) assumed the role of group leader, even though the commander was not wounded.
Last edited by postman84; Feb 23 2011 at 08:24. Reason: thought of more suggestions
What's the best value to set enemy AI skill at?
I just started a new sp game of Cyphers excellent Valleys of the Takiban using Ace 2 and Zeus AI on veteran difficulty where I'm in command of a group of 10.
It's dawn and I load my troops into a Ural and make my way towards the target area. I round a bend and can just make out the headlights of a vehicle coming towards me so I pull over to the side of the road (my headlights were off) and before I can think about giving a command to disembark BAM! I take a round in the face.
The other vehicle turned out to be an enemy UAZ Dhskm which could apparently id me from about 800m in near darkness.
It destroyed my truck and decimated my squad which went from 10 to 4 in less than 10 seconds.
In my opinion, set their skill as high as it goes and turn their accuracy down to around 0.5.
I don't see why a heavy machine gun shouldn't be able to hit a truck at 800m. The only issue is the fundamental limitation of the AI, which is that units in a group are a hive mind. Whoever saw you did not merely make the UAZ aware of you, it transmitted your exact location, bearing and speed.
The default AI is already too numb in terms of identification and engagement ranges.
Trucks aren't stealthy.
Its just like real life, you'll find some squad members are too slow to keep up or hopeless at finding their way and are constantly getting lost. I usually don't feel too bad about leaving someone really bad behind if they are persistently holding the squad back.
Last edited by MissionCreep; Mar 9 2011 at 18:38.
Is there still no convenient way to force to AI to regroup with you once they've begun the "bounding overwatch" process? I searched around and it sounds as though the only solution is to force them to use icky formations like column or delta.