Page 3 of 73 FirstFirst 12345671353 ... LastLast
Results 21 to 30 of 721

  Click here to go to the first Developer post in this thread.  

Thread: Graphics engine improvement

  1. #21

    Talking

    I dont want to see them kill the size of the game just to make it look pretty I think ofpr was fine. they have every thing they need in ofpr to make the game look better. just look at the inside view of the Oh-58. if they did all inside views of vehicles like that, it would look great. I want more power to the fight not the looks!
    -->Looking for a active squad to join<--

  2.   Click here to go to the next Developer post in this thread.   #22
    O=FP^2
    Join Date
    Nov 7 2001
    Location
    Canada
    Posts
    6,757
    Author of the Thread
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Hovmand @ April 25 2003,11:35)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote ([SZ]Vladimir @ April 25 2003,17:29)</td></tr><tr><td id="QUOTE">And OFP2 is released in 1 Year 1/2, you have time to change your videocard [/QUOTE]<span id='postcolor'>
    My videocard is just fine (gforce 4 ti 4200), I just dont think all those effects have a place in OFP.[/QUOTE]<span id='postcolor'>
    Which? Hardware vertex tessellation has no place in OFP? What&#39;s wrong with nicer HW accelerated graphics options?

    Hmm... it&#39;s really important for BIS to work on the graphics (and sound), it will be good for their sales and good even for veteran OFP players.

    OFP already outperforms on size, freedom and realism yet many are not playing it because of graphics and sound shortcomings.
    "Peace can not be kept by force. It can only be achieved by understanding." Albert Einstein

    Please report Arma 3 bugs in the Bug Tracker

  3.   Click here to go to the next Developer post in this thread.   #23
    nPatches are part of DirectX 8/9, same goes for shaders ...

    most of cards (geforce3 and r8500 up) are capable of doing them ...

    it&#39;s all just about WAY how they are used ... and i&#39;m sure BIS do that correctly ...

  4. #24
    Sergeant
    Join Date
    Nov 11 2001
    Location
    Everywhere | Nowhere
    Posts
    174
    I have a 4600 Ti, so ill be able to run anything for a while.

    Since im making my own game at the moment, by the time it will be out, everyone will be using 64bit processors (u will, or u aint playing it) this means that 1x1m grids are a possibility, but with this comes more burden on the CPU for computing the physics that everone wants.

    Epita
    I am Epita *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***http://www.orkanix.com/epita
    I am Rei *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***Project : Alpha
    I am Everything
    I am Nothing

  5. #25
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bn880 @ April 25 2003,20:40)</td></tr><tr><td id="QUOTE">Which? ***Hardware vertex tessellation has no place in OFP? *** *** What&#39;s wrong with nicer HW accelerated graphics options?[/QUOTE]<span id='postcolor'>
    Could you show/tell what it does?

    I just wanna keep the realistic way ofp:res looks, without adding to much junk that you dont see in th real world.

  6. #26
    I think OFP can look realistic and use this effects. That don&#39;t affect players who don&#39;t have videocard with this effects, and game look better for players who have videocard with this effects...

    Vladimir

  7. #27
    Master Gunnery Sergeant
    Join Date
    Oct 17 2001
    Location
    Tucson, Arizona
    Posts
    1,287
    I&#39;m not much for the tech talk, but these are the sorts of graphics improvements I want to see:

    When a shell explodes, I want to see dirt clods and dust. I want deformable terrain so we get shell craters, foxholes, trenches, caves etc..

    I want dust on dry days when tanks roll over dirt, I want torn up grass and mud on rainly days.

    Vegetation wise I want real grass that you can hide in

    Better damage models on hit vehicles. Better fire effects. Rubble and really destroyed buildings.

    Trees that sway in the wind, grass that ripples. Water that splashes in puddles, streams, paddies. Creeks, canals, small terrain features.


    I know, I know. Wait until I get my 75GHz Pentium 14 system right&#33;
    \"My guard stood hard when abstract threats too noble to neglect, decieved me into thinking I had something to protect. ***Good and bad I define these terms quite clear, no doubt, somehow. ***Ahh, but I was so much older then, I&#39;m younger than that now.\" ***-The Byrds &#39;My Back Pages.&#39;



    In Memory of David Albert Schoeler, 1974 - 2003.

    Third World Explosion Team

  8. #28
    Retired Moderator RalphWiggum's Avatar
    Join Date
    Jan 5 2002
    Location
    Implantsville, CA, USA
    Posts
    12,607
    to some extent, i&#39;d love to see some graphics related stuffs like bushes and foliages be more realistic given that island size remains the same.

    also, am i the only one who still feels uncomfortable with lighting in OFP with GF3 or higher(pixel shading related?)?
    Please read Forum Rules

  9. #29
    Master Gunnery Sergeant
    Join Date
    Sep 18 2001
    Location
    Calgary, Canada
    Posts
    1,057
    I bet there is gonna be no islands, but I think that the visual improvement should be only in the models and foliage and the rest, lol I will not upgrade for 2-3 yrs so I would like a 2.4 with geforce4 4200 run it well lol. and please no ati trueform or ati optimization, they got lousy programmers. If u got a great card that can do only in benchmark but crash only in games 4get about it lol

    WWJD Ale

  10.   Click here to go to the next Developer post in this thread.   #30
    O=FP^2
    Join Date
    Nov 7 2001
    Location
    Canada
    Posts
    6,757
    Author of the Thread
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Could you show/tell what it does?

    I just wanna keep the realistic way ofp:res looks, without adding to much junk that you dont see in th real world. [/QUOTE]<span id='postcolor'>

    Vertex subdivision/tessellation

    As I posted in the first post, and this is basically what ATI&#39;s trueform does only onboard the video processor instead of your CPU.

    This, with proper usage will make things appear more realistic not less.

    And you can&#39;t say things like "no ATI Trueform please" because it&#39;s just optional support which more cards I think will have in one form or another by the time OFP2 is released. If you say no Trueform support because ATI sucks so what? If people buy the video cards and OFP2 is for these people, why not support their video cards great features. I&#39;m not pushing any brands here, it&#39;s just extremely important to utilize all hardware features in OFP since the battlefields are so large. The CPU has a very hard time as it is, the more work shifted to the GPU the better.




Page 3 of 73 FirstFirst 12345671353 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •