I created this thread to discuss anything about the entire graphics engine as a whole. (Of course I'm not an expert in this)
We were told BIS is working on pixel and vertex shading, this is extremely important if OFP2 is to look better but I'm worried about one thing:
improper use of this may rended the entire game to look pale and faded. Unrealistic like Raven Shield. If you don't know what I am talking about, go play the R6 Raven Shield Demo or full game and look at the colors. It's missing all bright clear colors. Even the fireworks look like a joke. I have seen this in other new games, I don't remember the titles, shading is nice, but it has to be limited and checked with real life appearance.
Also, as discussed before, I would like to see harware vertex tessellation/subdivision as supported by ATI,TRUFORM...
General Surface subdivision
Pixel and Vertex Shading (ATI)
Pixel and Vertex shading