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Thread: What would you like to see in ofp2

  1. #31

    Angry

    Well....... The feature I would like to see is..... JOIN IN GAME PROGRESS, nothing more, nothing less.

    Greets


    Clan MIR: 2nd Edition Spanish OFP League Champion

  2. #32
    More weapons for civilians and a more realistic shotgun,the kozlice doesnt fire both barrels at once and the buckshot shells fire like a really fast machine gun rather than a blast all at once.
    \"I\'m a loser baby, so why don\'t you ban me\".

  3. #33
    I'd like a few things for more realism:

    -Miniguns for the helicopter door gunners
    -Thermal imaging for tanks
    -More magazines/grenades (most soldiers carry about 300 rds)
    -Mortars (The addon is a great start)

    I think it would be cool if there was a game that was kinda like a cross between OFP and Rainbow Six. You could do helicopter insertions (fast-roping from UH-60's and landing Little Bird's on top of buildings). The maps would feature lots of big buildings and stuff. I know this will probably never happen, but it's fun to dream.

  4. #34
    Private First Class
    Join Date
    Aug 4 2001
    Location
    Palm Bay, Florida
    Posts
    13
    I'm sure everyone wants a storyline.. but I want a ....

    [Drum Roll]

    Dynamic Campaign/War..

    Kind of like the one in Falcon 4 but smaller of course..

    You pick a class/type of soldier you want (medic, Machine Gunner, Rifleman, Radioman, etc). and from there on you are placed on a squad and the whole thing is dynamic..

    Now, this is probably quite a ways off, but you all gotta agree with me here... total immersion.

    Of course, a little better AI, more realism in weapons (ballistics and sounds).

    Not to nitpick but if they could make Flashpoint do sounds like Black Hawk Down did firearm sounds for weapons, then I would be happy.


    -----On another note----
    I will make sure NOT to scratch my OFP2 cd as I did with OFP 1.. Now I have to go re-buy the game 'cause I cannot copy/extract the /dta/hwtl/data.pbo file. Even with using Windows Explorer it won't let me...

    As of now, I'm OFP-less and it really hurts .... [sob]
    I'm Operator C or OPC in ARMA 2

  5. #35
    First Sergeant
    Join Date
    Nov 4 2001
    Location
    Birmingham, Alabama, USA
    Posts
    943
    firestorm, email codemasters first before you buy a new copy. If you can prove that you have a legitimate copy, theyll probably replace it.
    *** *** *** R.I.P.
    *** *** *** *** *** *** *** *** Tupac
    *** *** *** *** *** *** *** *** *** *** *** *** ****** Shakur
    *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ****** 1971-1996

  6. #36
    i dont think it will be called ofp2

    but what i realy like to see is the abilaty to rest you gun on object for better aiming. like aiming from a car.



    Beware of the fluffy bunny


  7. #37
    Operation Flashpoint Wish list (A work in progress)

    1. Simplified Ammo.

    Instead of having magazines unique to each weapon, how about making ammunition that is standardized between NATO and the WP? For example, instead of M16 magazines and XM-177E magazines, you have standard NATO 30 round 5.56mm magazines. That way, a squad with M16s, M-4s, XM-177Es, G36s and other 5.56mm weapons can pick up and use any 5.56mm ammo from the dead and wounded.

    My proposal:

    Ammunition Magazines:

    NATO
    50x4.7mmN (caseless, for German G11)
    20x5.56mmN (early 5.56mm magazines, used by US in Vietnam)
    25x5.56mmN (for FAMAS)
    30x5.56mmN (standard 30-round 5.56mm magazine, used on SA80, AUG, G36, M-16, M-4, etc.)
    5x7.62mmN (5-round magazine for PSG-1, etc.)
    10x7.62mmN (for various sniper rifles, etc.)
    20x7.62mmN (20-round magazine for FN FAL, G3, M-14, etc.)
    10x9mmN (pistol magazine)
    15x9mmN (pistol magazine)
    30x9mmN (MP-5)
    10x12.7mm (for .50cal sniper rifles)

    Warsaw Pact
    30x5.45mmW (standard AK-74/AKSU-74/RPK-74 magazine)
    40x5.45mmW (for RPK-74)
    45x5.45mmW (for RPK-74)
    10x7.62mmW (for SVD, SKS, etc.)
    30x7.62mmW (for AK-47)
    40x7.62mmW (For RPK-47)
    75x7.62mmW (For RPK-47)
    8x9mmW (for pistol)

    NATO Belt Ammunition
    200x5.56mmN (for SAW/Minimi)
    100x7.62mmN (for FN MAG/M-60, etc.)
    200x7.62mmN (for FN MAG/M-60, etc.)
    50x12.7mmN (for .50cal)
    100x12.7mmN (for .50cal)

    Warsaw Pact Belt Ammunition
    100x7.62mmW (for PK, RPD, etc.)
    200x7.62mmW (for PK, RPD, etc.)
    50x12.7mmW (for NSV, etc.)
    100x12.7mmW (for NSV, etc.)

    2. Textures use .BMP format. Allow easier importation of 3D models.

    MUCH easier to mod and retexture. Look at Combat Mission.

    3. Commander Function

    A. Designate a player/character as a commander. This could be based on rank - for example anything above sergeant (lieutenant, captain, major, colonel).

    B. This designation would allow the player/character to have control over entire squads instead of individual soldiers. So, by selecting F2, the player would contact the squad leader for 2nd Squad instead of the second soldier in his own squad.

    Alternately, the player would use the radio menu to contact other squads. If the player typed, for example, 0 (radio) - (0 command net) and 1 (for squad #1) or 2 (for squad #2) to contact the other squads under his command.

    C. When another squad is selected, the player can give orders to that squad as a whole (effectively taking over control of that squad). The same basic radio commands would still be available (like 1 - movement, 2 - target, 3 - engage, 4 - action, etc.). Thus, the player could order other squads to flank, attack a BMP, board a helicopter, assign them to teams, stop their movement, or whatever, just as a player can now tell individual soldiers to do the same thing. The difference is that the player can command up to 144 soldiers now instead of 12.

    This system would allow players to command a company-sized force, including rifle squads, weapon squads, vehicle platoons, etc. and may make the game not only more interesting for civilian players, but more appealing to the military customers of OFP/VBS1.

    You could even repackage this idea as another expansion disc to follow Resistance and Independence Lost to further the life of OFP (which, as you can imagine, I love). I'd pay extra for this feature (as long as a few more add-ons were thrown in - like BTRs, BMDs, Mi-4s, RPKs, etc.).

    4. Realistic Inventory

    I propose that every soldier model be given proper and realistic cargo/inventory space. This means that all personnel should be allowed to carry a minimum basic combat load of weapons and ammunition. Additionally, there should be an option to allow overloading (to simulate rucksacks).

    Currently, OFP allows the following (for a basic rifleman):

    1 Rifle
    3-6 ammunition magazines
    4-6 hand grenades

    A basic combat load for a rifleman, in OFP terms, is the following:

    1 Rifle
    9 30-round ammunition magazines
    2 hand grenades

    A realistic combat load for a rifleman, in OFP terms, is the following:

    1 Rifle
    10-15 30-round ammunition magazines
    4 hand grenades
    1 100-round belt of 7.62mm ammunition
    1 60mm mortar round
    1 LAW rocket

    A realistic combat load for a grenadier, in OFP terms, is the following:

    1 M16/M203 (or equivalent)
    9 30-round ammunition magazines
    18 40mm grenades (in ammo vest, usually 12 HE, 4 smoke, 2 flare)

    A realistic combat load for an anti-armor specialist, in OFP terms, is the following:

    1 Rifle
    1 AT weapon system (AT4, RPG-7, Dragon, AT-7, etc.)
    9 30-round ammunition magazines
    (1-4 reloads. RPG rounds are small, Dragon and AT-7 missiles are large)

    A realistic combat load for a machine gunner, in OFP terms, is the following:

    1 machinegun
    1 pistol
    5-8 100-round ammunition belts
    3-5 pistol magazines

  8. #38
    Combine those realistic ammo loads with realistic weapon performance (rate of fire, penitration) and we have a winner.

    On yeah and realistic balistics. ie depth penitration of bullet through various materials. I know a guy is in that wood house, hose it down.

    COLINMAN
    "It takes a big man to admit when he is wrong...I'm not a big man." Chevy Chase, Fletch Lives

  9. #39
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Hellfish6 @ June 25 2002,13:19)</td></tr><tr><td id="QUOTE">Simplified ammo

    My proposal:

    Ammunition Magazines:

    NATO
    50x4.7mmN (caseless, for German G11)
    20x5.56mmN (early 5.56mm magazines, used by US in Vietnam)
    25x5.56mmN (for FAMAS)
    30x5.56mmN (standard 30-round 5.56mm magazine, used on SA80, AUG, G36, M-16, M-4, etc.)
    5x7.62mmN (5-round magazine for PSG-1, etc.)
    10x7.62mmN (for various sniper rifles, etc.)
    20x7.62mmN (20-round magazine for FN FAL, G3, M-14, etc.)[/QUOTE]<span id='postcolor'>
    Um? If that&#39;s simplified, I don&#39;t want to see complicated.
    Do you not feel with all your soul how we have become like gods?

  10. #40
    HellFish6, copy and paste that and e-mail it to B.I.S.

    It&#39;s exactly what I would have said but better.

    Also, what others have said:

    A better flight engine and view distance.

    Tanks that don&#39;t slow to a crawl when going up a small incline.

    A Russian HMG.


    Tyler

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