Heres the prob:
I have added LOTS of custom music and sounds to my mission. BUT.
I added the sound of fairly heavy rain (as OFP's rain is barely hearable), and i have music playing the background.
How do i reduce the volume of the Rain sound, but make it so it doesnt effect gun shots, explosions, ect...
If i put 0 fadesound 0.3 for example, then it ALSO lowers the sound of everything else. Which i dont want.
The rain is so bloody loud that the music is washed out. The music is ESSENTIAL in this mission.
When you walk into a house in the mission, ive got it so that it has a rain sound simulating rain hitting windows and tin roofing, ect..
BUT. When i exit the house, that same sound still plays.
Anyway how do i stop the sound when i exit the house?
Help is needed as soon as possible, as these are the ONLY things that are keeping the mission from being completed.
GOD HATES US ALL
You can use the fademusic command in the same way as fade sound. Set up a trigger which will play the sound when you are in it and stop it when you are out of it.
But dude, there is music already playing in the background.
Sorry I misread your question, how about lowering the sounds volume in a sound editing program?
Well, i tried that, and unfortunately it didnt work.
I went into Windows Sound Recorder. Opened up the file and lowered the volume by 75%.
re-coverted it to .ogg, and the volume is still loud as fuck.
Ill give it a go in another program.
You can email me the sound and I will try and lower the volume for you if you want.
If you want to do it your self, soundforge and cooledit are good programs to use.
Ok, thankyou very much mate.
Ill try them out soon.
you can alter the decibles of the ingame sound in the description.ext
"db - 50,1" etc etc