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Thread: Birdy birdy

  1. #1
    jacobaby
    Guest
    Just a hint for anybody who may not know;

    try this in a ON ACTIVATION field of a trigger or a script etc.

    [/CODE]

    bird = "seagull" createvehicle getpos player;bird camcommand "manual on"

    [CODE]

    Have fun.........experiment

    TJ

  2. #2
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (jacobaby @ April 07 2003,18:47)</td></tr><tr><td id="QUOTE">Just a hint for anybody who may not know;

    try this in a ON ACTIVATION field of a trigger or a script etc.

    [/CODE]

    bird = "seagull" createvehicle getpos player;bird camcommand "manual on"

    [CODE]

    Have fun.........experiment

    TJ[/QUOTE]<span id='postcolor'>
    Im not sure if anyone else noticed this, but on the User mission Called "Absolute Zero" that I got from OFPEC the seagull in the intro is a different color. It was black and looked like a crow, I was wondering if there was some way to do this or if was just my eyes decieving me.

    I&#39;ll post a pic of the black seagull as soon as I can.

  3. #3

    Post

    ATTACK OF THE SPIDER BIRD&#33;&#33;&#33;

    lol

  4. #4
    jacobaby
    Guest
    if you "drop" the seagull into the scene he can be any colour you like, but he wont do the stuff he does here

  5. #5
    Thanks for the tip.
    What decides where the bird will fly?

  6. #6
    Just a basic one to test a skin I made.

    init.sqs should have this line (where the soldier is named s1):

    [s1] exec "seagull.sqs"


    seagull.sqs:

    _sg = "seagull" camCreate [8433.278320,7055.193359,14]

    #start
    _sg camSetrelPos [8407.255859,7016.687988,15]
    _cam camcommit 60
    _sg camSetrelPos [8455.540039,7018.411621,12]
    _cam camcommit 60
    _sg camSetrelPos [8433.278320,7055.193359,14]
    _cam camcommit 60

    goto "start"


    and just a very basic mission.sqm:

    version=11;
    class Mission
    {
    randomSeed=11790851;
    class Intel
    {
    };
    class Groups
    {
    items=1;
    class Item0
    {
    side="WEST";
    class Vehicles
    {
    items=1;
    class Item0
    {
    position[]={5726.844238,87.935226,5451.911133};
    id=0;
    side="WEST";
    vehicle="SoldierWB";
    player="PLAYER COMMANDER";
    leader=1;
    skill=0.600000;
    text="s1";
    };
    };
    };
    };
    };
    class Intro
    {
    randomSeed=5151747;
    class Intel
    {
    };
    };
    class OutroWin
    {
    randomSeed=8496643;
    class Intel
    {
    };
    };
    class OutroLoose
    {
    randomSeed=9425411;
    class Intel
    {
    };
    };


    Hope that helps. ChupChup made this for me in order to test this:



    The Chukar (aka Kew) is the National bird of Iraq....I thought it would be a nice touch.

  7. #7
    jacobaby
    Guest
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (iNeo @ April 08 2003,15:36)</td></tr><tr><td id="QUOTE">Thanks for the tip.
    What decides where the bird will fly?[/QUOTE]<span id='postcolor'>
    He does what you do on the keyboard, he is in fact under your control.

    As he flies faster than you run he wont be around for long.

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