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Thread: New to editing

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  1. #1

    Unhappy

    Can someboby please help me? I'm new to editing and having a problem with adding weapons. What I'm trying to do is create a SP mission where in the "gear" section of the Briefing (I know how to create briefings), how do I add a bunch of weapon choices so a person can pick their weapons of choice. I know it's done in the description.ext, but have no idea how to write it.

    Can anyone help me out with this part of editing or direct me to a website with a tutorial?

  2. #2
    Dunno myself, but OFPEC's got some great ME tutorials.
    ---------------------------------------

    \"Prepare to F**k Main Generator!\"

  3. #3
    Master Gunnery Sergeant
    Join Date
    Nov 2 2001
    Location
    Sweden
    Posts
    1,259
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">class Weapons
    {


    class M16
    {
    count = 1
    };
    class M60
    {
    count = 1
    };
    class M4
    {
    count = 1
    };
    class HK
    {
    count = 1
    };
    class XMS
    {
    count = 1
    };
    class M16GrenadeLauncher
    {
    count = 1
    };
    class Uzi
    {
    count = 1
    };
    class FAL
    {
    count = 1
    };
    class HKG3
    {
    count = 1
    };
    class M21
    {
    count = 1
    };
    class G36A
    {
    count = 1
    };
    class Steyr
    {
    count = 1
    };
    class MM1
    {
    count = 1
    };
    class Beretta
    {
    count = 1
    };
    class Glock
    {
    count = 1
    };
    class LAWLauncher
    {
    count = 1
    };
    class CarlGustavLauncher
    {
    count = 1
    };
    };


    class Magazines
    {


    class M16
    {
    count = 10
    };
    class M60
    {
    count = 10
    };
    class M4
    {
    count = 10
    };
    class HK
    {
    count = 10
    };
    class Grenadelauncher
    {
    count = 10
    };
    class Uzimag
    {
    count = 10
    };
    class FALmag
    {
    count = 10
    };
    class HKG3mag
    {
    count = 10
    };
    class M21
    {
    count = 10
    };
    class G36Amag
    {
    count = 10
    };
    class SteyrMag
    {
    count = 10
    };
    class Berettamag
    {
    count = 10
    };
    class GlockMag
    {
    count = 10
    };
    class MM1magazine
    {
    count = 10
    };
    class LAWLauncher
    {
    count = 10
    };
    class CarlGustavlauncher
    {
    count = 10
    };
    class Pipebomb
    {
    count = 10
    };
    class Mine
    {
    count = 10
    };
    class Mortar
    {
    count = 10
    };
    class HandGrenade
    {
    count = 10
    };
    };[/QUOTE]<span id='postcolor'>
    This is an example, I think you can figure out how it works.
    just put this in the description.ext in your mission folder.
    "Cibit, come in my number two." - Terox

    Want someone to JIP into your squad? Choose your words carefully.

  4.   This is the last Developer post in this thread.   #4
    I smell FAQ...
    "Peace can not be kept by force. It can only be achieved by understanding." Albert Einstein

    Please report Arma 3 bugs in the Bug Tracker

  5. #5
    Master Gunnery Sergeant
    Join Date
    Nov 2 2001
    Location
    Sweden
    Posts
    1,259
    It looked alot better the way bn880 posted in Mission Editing FAQ. Copy that one instead ***




  6. #6
    thanks for the help. I did search the FAQ and couldn&#39;t find anything that helped, but it looks like this will be great

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