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Thread: Ballistic addon studios

  1. #1081
    Quote Originally Posted by (MLF @ July 07 2003,03:07)
    Quote Originally Posted by (Eviscerator @ July 07 2003,03:04)
    Quote Originally Posted by (PFC_Mike @ July 07 2003,03:02)
    If you are going to release BRDM's could you at least consider improving the model, both in scale and in geometry?
    No, these OPFOR vehicles are something quick and easy to arm our enemy troops, they also suit our enemy forces as they are, they are meant primarily as targets, so we wont be spending as much time as a full project on each vehicle, the BRDM-2 ingame is actually an OT-65, so BIS did get the geometry right, they just got the wrong vehicle.
    So this will be named an OT-65?
    Probably not, it will keep the same naming as the BIS vehicle, as i mentioned in the news post it is meant to appear ingame as a modified BIS BRDM, where the hatch on the roof is removed and replaced with a mount for a heavy machine gun. At least then they can be used in conjunction if neccessary.




  2. #1082
    Quote Originally Posted by (Eviscerator @ July 07 2003,03:10)
    Quote Originally Posted by (MLF @ July 07 2003,03:07)
    Quote Originally Posted by (Eviscerator @ July 07 2003,03:04)
    Quote Originally Posted by (PFC_Mike @ July 07 2003,03:02)
    If you are going to release BRDM's could you at least consider improving the model, both in scale and in geometry?
    No, these OPFOR vehicles are something quick and easy to arm our enemy troops, they also suit our enemy forces as they are, they are meant primarily as targets, so we wont be spending as much time as a full project on each vehicle, the BRDM-2 ingame is actually an OT-65, so BIS did get the geometry right, they just got the wrong vehicle.
    So this will be named an OT-65?
    Probably not, it will keep the same naming as the BIS vehicle, as i mentioned in the news post it is meant to appear ingame as a modified BIS BRDM, where the hatch on the roof is removed and replaced with a mount for a heavy machine gun. At least then they can be used in conjunction if neccessary.
    So what's the job of Red Star Studios
    Ehhhhhhhhh.....hey...........hey u guys......................have any of you seen the pin to my grenade??? ??? ???

  3. #1083
    Quote Originally Posted by (coporal_punishment @ July 07 2003,03:55)
    So what's the job of Red Star Studios
    What do you mean?

  4. #1084
    Quote Originally Posted by (coporal_punishment @ July 07 2003,03:55)
    Quote Originally Posted by (Eviscerator @ July 07 2003,03:10)
    Quote Originally Posted by (MLF @ July 07 2003,03:07)
    Quote Originally Posted by (Eviscerator @ July 07 2003,03:04)
    Quote Originally Posted by (PFC_Mike @ July 07 2003,03:02)
    If you are going to release BRDM's could you at least consider improving the model, both in scale and in geometry?
    No, these OPFOR vehicles are something quick and easy to arm our enemy troops, they also suit our enemy forces as they are, they are meant primarily as targets, so we wont be spending as much time as a full project on each vehicle, the BRDM-2 ingame is actually an OT-65, so BIS did get the geometry right, they just got the wrong vehicle.
    So this will be named an OT-65?
    Probably not, it will keep the same naming as the BIS vehicle, as i mentioned in the news post it is meant to appear ingame as a modified BIS BRDM, where the hatch on the roof is removed and replaced with a mount for a heavy machine gun. At least then they can be used in conjunction if neccessary.
    So what's the job of Red Star Studios
    Obviously their job is to produce the best east units that they can that will be used for east sided missions most likely. We are making the OPFOR to just be good targets for BAS units. Simple as that. As such, they are not intended to be used as player controlled units. They will be of comparable quality, but not overly done. The african units and their corresponding vehicles are not meant to be used by the player, just for atmosphere and to fight against. This is a completely different purpose than the east units being created by other mod teams.




  5. #1085
    I dont think anyone could have said it better, however, it is fun to shoot down the odd MH-60, even if it does make STT weep.

  6. #1086
    Evis, let's not discuss shooting down helos mate it's not something I'd want to think about

    cheers

    ofpeditor
    Ballistic Addon Studios (BAS)


    airborne search and rescue (ASAR)

  7. #1087
    Thnx for a rapid reply BAS team

    So will we be seeing RHS addons in BAS missions

  8. #1088
    Quote Originally Posted by (coporal_punishment @ July 07 2003,05:37)
    Thnx for a rapid reply BAS team

    So will we be seeing RHS addons in BAS missions
    No, or at least not in missions released with our addons, as that would make them non-AAE compliant.

  9. #1089
    Master Gunnery Sergeant
    Join Date
    Apr 18 2003
    Location
    Vienna/Austria
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    1,274
    will RHS and BAS release things simultan?
    So if you release some choppers RHS will do that to? (only an example)

    ..well i could think thats nonsence i wrote ..its 6am and i didn´t sleep.

    \"READY... ***FIRE... ***AIM!!!\"

  10. #1090
    Quote Originally Posted by (Sxep @ July 07 2003,06:01)
    ***will RHS and BAS release things simultan?
    So if you release some choppers RHS will do that to? (only an example)

    ..well i could think thats nonsence i wrote ..its 6am and i didn´t sleep.
    Er...no.

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