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Thread: d*amn CAMERA!!!!!!

  1. #1
    ever since 1.29 and 1.30 my cameras r constantly f ing up... they r set out to sea like 3 miles....... they should be where i bloody put them.

    i know there far out to sea cuz when the camera is ordered to commit a unit or obbject then it flys in from way out to sea!!!

  2. #2
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    plz say i aint the only one with this prob!!!!

  3. #3
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    com on guys... there must be some expert out there.



    BUMP!

  4. #4
    hmm is that the one i sent u ?, coz if it is i have no idea y that happens either i checked all the code, but i can get all my other scripts to work.....weird

    RED

  5. #5
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    no but its is REALLY REALLY F ing me right off. i can't make any cam script now and i need to finish my d*amn mission!!!

  6. #6
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    hey RED i seriously luaghed at myself wen i found out wot it was...!!!!
    this is the original i made cuz urs didn't work,

    titlecut [" ","BLACK IN",4]
    _camera = "camera" camcreate [0,0,0]
    _camera cameraeffect ["internal", "back"]

    _cam camsettarget fred
    _cam camsetrelpos [2,10,6]
    _cam camcommit 0
    ~4

    fred switchmove "lyingtobinoclying"
    ~3
    _cam camsettarget fred
    _cam camsetrelpos [2,1, 0.5]
    _cam camcommit 3
    ~3

    titlecut [" ", "white out", 2]
    titlecut [" ", "white in", 2]

    cutrsc ["binocular","plain down",1]

    _cam camsettarget t2
    _cam camsetrelpos[7, -10, 1]
    _cam camcommit 2
    ~3

    _camera cameraEffect ["terminate","back"]
    camDestroy _camera
    exit
    Over=true

    this is wot it should be like

    titlecut [" ","BLACK IN",4]
    _cam = "camera" camcreate [0,0,0]
    _cam cameraeffect ["internal", "back"]

    _cam camsettarget fred
    _cam camsetrelpos [2,10,6]
    _cam camcommit 0
    @camcommitted _cam
    ~4
    fred switchmove "lyingtobinoclying"
    ~3
    _cam camsettarget fred
    _cam camsetrelpos [2,1, 0.5]
    _cam camcommit 3
    @camcommitted _cam
    ~3

    titlecut [" ", "white out", 2]
    titlecut [" ", "white in", 2]

    cutrsc ["binocular","plain down",1]

    _cam camsettarget t2
    _cam camsetrelpos[7, -10, 1]
    _cam camcommit 2
    @camcommitted _cam
    ~3

    _camera cameraEffect ["terminate","back"]
    camDestroy _camera
    exit
    Over=true


    u see the _camera "camera" camcreate part the beginnig should be just _cam "camera"

    and also we didn't specify the stupid @camcommitted _cam part after each unit. even i didn't see it. so it wasn't the game it was us!! lol :confussed"

  7. #7
    Hmm...Movie

    We look Fred from side and above. After 4 sec fred liying and look in binocular
    Camera fast fliying to fred (forward and low), screen flased and we can see from moving to right(left) and moving up binocular t2 ( Tank ? )
    Fades. End movie.
    What's wrong here?

  8. #8

  9. #9
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    Wot im getting at u guys is that me and RED have been trying to get the d*amn thing to work for the last 2 weeks, considering RED is alot better at scripting than i am even though im catching up the thing didn't work just because i didn't add a stupid line in...

    that just really pee's me right off. now after months of waiting to carry on with my mission i can now carry on!!!

  10. #10
    haha that is pretty funny
    yeah i did that with one of my other scipts once before...
    doh !

    RED

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