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Thread: Just to clear my self....

  1. #1

    Red face

    If I make a model and config it as a jeepMG, make the correct selections and axis...the turret should work....doesn't it?

    Or should I write something in the config file?......

    I'm loosing my mind.... ;P

    Cheers
    Oberon "sniper" 3d "I know something you don't"


  2. #2
    not sure if you are using a car with turret but hope this helps:-

    OFP models are modular, meaning certain classes of objects have programming codes inbuilt for assembly line modelling.

    Airplane class:- yes to turret
    helicopter class:- yes to turret
    Tank class:- yes to turret
    APC class:- yes to turret
    Ship class:- yes to turret
    object class:- eg, houses, fixture,etc:- not tried but i seriously doubt if u can mount a turret on a house, but then i could be wrong.
    car class:- no to turret, will not recognise turret memory points

    JeepMG:-?......By proxing an O2 modelled and configured mg with gunner into a car class....the proxy code must be correct to work,otherwise it will become a non active object.

    workaround:- trick the engine by modelling a car as apc class ( wheeled vehicle), then the turret will be active.

  3. #3
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (philcommando @ Mar. 11 2003,03:32)</td></tr><tr><td id="QUOTE">car class:- no to turret, will not recognise turret memory points

    JeepMG:-?......By proxing an O2 modelled and configured mg with gunner into a car class....the proxy code must be correct to work,otherwise it will become a non active object.

    workaround:- trick the engine by modelling a car as apc class ( wheeled vehicle), then the turret will be active.[/QUOTE]<span id='postcolor'>
    erm, in a couple of words, thats wrong, the jeep with mg&#39;s turret is configured in o2 exactly the same way as say, the UH-60&#39;s MG is, no special proxy tricks, just the otochlaven and otocvez in the resolution lods and osa hlavne, osa veze, otochlaven and otocvez in the memory lod (and usti hlavne etc)




  4. #4
    Second Lieutenant VXR's Avatar
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    for houses it could be posible, create the building in 2 parts and config the other part as a other class

  5. #5
    thanks eviscerator for clearing that up, lol&#33;. but i was kinda wondering.....would that mean JeepMG is a separate class, different from a car class? cos i could never for the life of me mount a turret on a car class.

    Since the jeepmg is modelled totally in 02, which configVeh does it use? Many would like to know as it seems a civilian truck mounted with a mg is the next much awaited addon other than the aircraft carrier.

    Vixer:
    hmmm.....2 different classes within one O2 model? or 2 separate config models combined in editor? Thanks anyway, i&#39;ll try to figure it out....nothing like some more experiments to test and expand the limits of ofp...hehe....

  6. #6
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (philcommando @ Mar. 12 2003,03:26)</td></tr><tr><td id="QUOTE">thanks eviscerator for clearing that up, lol&#33;. but i was kinda wondering.....would that mean JeepMG is a separate class, different from a car class? cos i could never for the life of me mount a turret on a car class.

    Since the jeepmg is modelled totally in 02, which configVeh does it use? Many would like to know as it seems a civilian truck mounted with a mg is the next much awaited addon other than the aircraft carrier.

    Vixer:
    hmmm.....2 different classes within one O2 model? or 2 separate config models combined in editor? Thanks anyway, i&#39;ll try to figure it out....nothing like some more experiments to test and expand the limits of ofp...hehe....[/QUOTE]<span id='postcolor'>
    Well, its not classes that define how a vehicle acts/what it can/cant do, its the simulations, now these are hard coded so we cant change them, but they contain the information for ofp to use the model in a certain way...

    so, the car &#39;class&#39; uses:

    simulation=car;

    The Jeep MG uses the exact same simulation, so you should be able to mount a turret on a car simulation with no trouble, (Its already been done a lot of times with usermade addons, there were the armed hummers, the BTR-70, the Centauro) because the armoured vehicles here had wheels the makers were forced to use the car simulation as the tank simulation acts a lot differently than a wheeled vehicle should.

  7. #7
    Sergeant
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    Just in case anyone didn´t read the "Ferret update" the turret is fixed now...

  8. #8
    thanks Eviscerator, knew one can count on BAS&#33;

  9. #9
    BratZ
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    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (philcommando @ Mar. 11 2003,03:32)</td></tr><tr><td id="QUOTE">Airplane class:- yes to turret[/QUOTE]<span id='postcolor'>
    I been gone for 2 weeks...Did I miss something?

    How is this possible?

  10. #10
    welcome back bratz, was wondering where you&#39;ve been. Just use the normal turret class config and memory points, but make sure u got the parts and names 101% correct in all the lods. er....i was kinda wondering, why would anyone wanna put a turret on a 1000km/hr & wide turning angle plane?

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