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Thread: Fs2002 conversion.......?

  1. #1
    Hi all,

    I would like to ask the OPFOR community a question. Does anybody know whether it is possible to convert FS2002 models into OPFOR? The reason I ask is because there is a wealth of excellent military/civil aircraft available that would fit nicely into OPFOR. I am aware that modellers on GTA3 sites have been able to convert cars from the NFS series, and STSFC modellers have been able to convert Homeworld and ST Armada files into the game.

    However, should this not be possible. Perhaps the textures used on the FS2002 models could be used in the creation of OPFOR models. Having read the forums, I have noticed that many modellers have difficulty in creating or texturing their models. Maybe this with assist in the easier creation of their models, as the textures are usually in .BMP format and can easily be converted into tga/paa and pac.

    ****IMPORTANT***** The above is ONLY a suggestion and should only be done with the consent of the original author.


    Thanks for any input

  2. #2
    IIRC the FS 2002 models have a very high polygon count so it would be accctually easier to rebuild it from scratch then to do a mundane polyreduction. Textures could prove usefull though I think.

  3. #3
    well , most recently made FS adddons are made inGMAx, since theycan animate more parts and nicer and easier in GMAX, like the Project Airbus A320 , it was fully made in GMAX, you can get files from gmax to 3d max- O2. Like he said, High poly might a be aproblem. But other than GMAX made models, i dont think you can convert the FS .mdl files to any readadable 3d program. if anyone know..let us know too.

    cheers
    The older I get, the less I listen to what people say, I watch what they do. *** *** ***

  4. #4
    Gunnery Sergeant
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    If anyone says "OFP is not a flight simulator" one more time, i'm gonna smack his teeth down the throat!
    “I cannot agree with equating Stalin, and Hitler. Yes, of course, Stalin was a
    tyrant and many people call him a criminal. But he was not a Nazi!\"
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    <span style=\'font-size:11pt;line-height:100%\'><span style=\'color:red\'>Vi stĺr sammen side om side&#33;</span></span>

  5. #5
    I&#39;ve tried it myself and searched for MDL>3DS or other format convertors online but had no luck.

    You are not the first to think of this.

  6. #6
    Gunnery Sergeant
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    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wonder @ Mar. 01 2003,18:27)</td></tr><tr><td id="QUOTE">If anyone says "OFP is not a flight simulator" one more time, i&#39;m gonna smack his teeth down the throat&#33; ***[/QUOTE]<span id='postcolor'>
    i second that

  7. #7
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (~Too Tall~ @ Mar. 02 2003,01:56)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wonder @ Mar. 01 2003,18:27)</td></tr><tr><td id="QUOTE">If anyone says "OFP is not a flight simulator" one more time, i&#39;m gonna smack his teeth down the throat&#33; [/QUOTE]<span id='postcolor'>
    i second that [/QUOTE]<span id='postcolor'>
    OFP is far away from being flight simulator. Model of flight is unrealistic, plane controll is unrealistic, plane systems are unrealistic, etc, etc, etc...

    Examples:
    - 2-degrees flap controll
    - neither realistic MFD&#39;s nor HUD&#39;s
    - no realistic airbrake - airbrake weilded with thrust controll
    - simplified controll of arnament
    - no realistic chaff/flares
    - no realistic missile-firing system nor accurate guidance engine
    - poor catapultation
    - unrealistic radar behaviour
    - no afterburners
    - lack of take-off and landing procedures (chat with controll tower)
    - unrealistic parameters (range, speed, etc...)
    - plane bumps after crashing
    - and lot of more examples...

    OFP is rather "arcade" flight simulator :]
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  8. #8
    Gunnery Sergeant
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    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Johann "onn" Bitsoenn @ Mar. 01 2003,20:15)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (~Too Tall~ @ Mar. 02 2003,01:56)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wonder @ Mar. 01 2003,18:27)</td></tr><tr><td id="QUOTE">If anyone says "OFP is not a flight simulator" one more time, i&#39;m gonna smack his teeth down the throat&#33; ***[/QUOTE]<span id='postcolor'>
    i second that ***[/QUOTE]<span id='postcolor'>
    OFP is far away from being flight simulator. Model of flight is unrealistic, plane controll is unrealistic, plane systems are unrealistic, etc, etc, etc...

    Examples:
    - 2-degrees flap controll
    - neither realistic MFD&#39;s nor HUD&#39;s
    - no realistic airbrake - airbrake weilded with thrust controll
    - simplified controll of arnament
    - no realistic chaff/flares
    - no realistic missile-firing system nor accurate guidance engine
    - poor catapultation
    - unrealistic radar behaviour
    - no afterburners
    - lack of take-off and landing procedures (chat with controll tower)
    - unrealistic parameters (range, speed, etc...)
    - plane bumps after crashing
    - and lot of more examples...

    OFP is rather "arcade" flight simulator :][/QUOTE]<span id='postcolor'>
    - no realistic chaff/flares
    ~been done time and time again

    [next]

    - poor catapultation
    ~i made a spiffy catapult using a set volecty triger for my makshift carrier

    [next]

    - unrealistic radar behaviour
    ~you have good guys, and you have badguys, u lock onto badguys and not good guys, whats the problem?

    [next]

    - no afterburners

    ~

    then explain to me what that white/yellow flame coming out of the bottom of the aircraft is?? (this is NOT an edited pic check out klinks A4)

    [next]

    lack of take-off and landing procedures (chat with controll tower)
    ~ easily done witha few trigers and sound files

    [next]

    - plane bumps after crashing
    ~ dont crash&#33; duh

    {- is the orignal problem&#124; ~ is the answer to that problem}




  9. #9
    Gunnery Sergeant
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    a physics model that does not account drag, nor inertia byond a static value, no OFP is good at what it is supposed to be good at,
    But it&#39;s a lousy flight sim.

  10. #10
    There was some plug-in to convert MS FS series mdl SOURCEFILS into 3DS that I came into contact via IL-2 some year or so back. The "problem" was that you have to have the sourcefiles, not just the files used ingame in MSFS.

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