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How do i add my own custom music to a mission? Because i have a song "sepultura:Chaos A.D." and i want to add it into my mission. how do i do that?
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In the mission folder (the mission your making under users/missions/mymission) make a file called description.ext, open it with note pad. Type
class CfgMusic
{
tracks[]={mymusic};
class mymusic
{
name = "mymusic";
sound[] = {\music\mymusic.ogg, db+10, 1.0};
};
};
where "mymusic.ogg" is the file name (best in *.ogg format). Make a folder called "music" in your particular mission folder and move the music file into it.
You should be able to select it as music now
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I've just worked out how to add music (as above), but now whenever I add a trigger (to that mission only) and go to the effects part it kicks me out and says something about having something missing (to do with Cfgtracks? maybe) from my .ext file. Otherwise mission works fine.
Can anyone help?
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What does it read in your .ext file? The problem can be for example one missing character or something like that.
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Actually think I sorted it, I'm using a program I downloaded (ofpdlc) but what that produces is different from was written... a line or two missing... think that's it.
Cheer!
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Nope! 
I'm trying to add two tracks - Axiom and Judith and the program is giving me:
//Made with OP:DLC Music
class CfgMusic
{
class Axiom{name = "";sound[] = {\music\Axiom.ogg, db, 1.0};};
class Judith{name = "";sound[] = {\music\Judith.ogg, db, 1.0};};
};
This works okay (lets the music play in the game), but won't let me enter the effects panel in the editor... any idea what is wrong?
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You can't enter the effects panel at all?
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Nope but just sorted it! 
It should be:
class CfgMusic
{
tracks[] = {Axiom, Judith};
class Axiom{name = "Axiom";sound[] = {\music\Axiom.ogg, db, 1.0};};
class Judith{name = "Judith";sound[] = {\music\Judith.ogg, db, 1.0};};
};
Hope that might help ppl!
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Well about it having to be .ogg files well the song that i wanted to put in is an MP3 taht i downloaded off winmx.
So can i still add it?
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