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Thread: Mouse skipping (not lag)

  1. #1

    Question

    When I try to make an aimed shot at long range, I have a really annoying problem, the crosshairs skip a couple of pixels when I try to move it.
    If I am aiming slightly high and try to correct then I will end up with a slightly low aim instead. it is as if the crosshairs only can be aimed at certain points evry X number of pixels or so.
    This means that in some cases I can not get the crosshairs over a certain point what ever I do!
    I is the same when using a sniper rifle, with zoomed view, but as the target is much bigger (generally) I can still get a hit.


    System: (DxDiag.TXT)
    ------------------
    System Information
    ------------------
    Time of this report: 2/3/2003, 20:470
    Machine name: ATHLON1900
    Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 1 (2600.xpsp1.020828-1920)
    Language: English (Regional Setting: Danish)
    System Manufacturer: n/a
    System Model: n/a
    BIOS: Award Medallion BIOS v6.0
    Processor: AMD Athlon™ XP1900+, MMX, 3DNow, ~1.6GHz
    Memory: 512MB RAM
    Page File: 146MB used, 1104MB available
    Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0 (4.09.0000.0900)
    DX Setup Parameters: Not found
    DxDiag Version: 5.03.0000.0900 32bit Unicode

    ------------
    DxDiag Notes
    ------------
    DirectX Files Tab: No problems found.
    Display Tab 1: The file nv4_disp.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
    Sound Tab 1: No problems found.
    Music Tab: No problems found.
    Input Tab: No problems found.
    Network Tab: No problems found.

    --------------------
    DirectX Debug Levels
    --------------------
    Direct3D: 0/4 (n/a)
    DirectDraw: 0/4 (retail)
    DirectInput: 0/5 (n/a)
    DirectMusic: 0/5 (n/a)
    DirectPlay: 0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow: 0/6 (retail)

    ---------------
    Display Devices
    ---------------
    Card name: 3D Blaster GeForce3 Ti 500
    Manufacturer: NVIDIA
    Chip type: GeForce3 Ti 500
    DAC type: Integrated RAMDAC
    Device Key: Enum\PCI\VEN_10DE&DEV_0202&SUBSYS_53051462 &REV_A3
    Display Memory: 64.0 MB
    Current Mode: 1280 x 960 (32 bit) (85Hz)
    Monitor: Dell P991
    Monitor Max Res: 1600,1200
    Driver Name: nv4_disp.dll
    Driver Version: 6.14.0001.4180 (English)
    DDI Version: 9 (or higher)
    Driver Attributes: Final Retail
    Driver Date/Size: 11/27/2002 1440, 2886601 bytes
    WHQL Logo'd: No
    WHQL Date Stamp: None
    VDD: n/a
    Mini VDD: nv4_mini.sys
    Mini VDD Date: 11/27/2002 1440, 1199369 bytes
    Device Identifier: {D7B71E3E-4142-11CF-8667-047302C2CB35}
    Vendor ID: 0x10DE
    Device ID: 0x0202
    SubSys ID: 0x53051462
    Revision ID: 0x00A3
    Revision ID: 0x00A3
    Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D
    Deinterlace Caps: {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    Registry: OK
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled
    DDraw Test Result: Not run
    D3D7 Test Result: Not run
    D3D8 Test Result: Not run
    D3D9 Test Result: Not run

    -------------
    Sound Devices
    -------------
    Description: C-Media Wave Device
    Default Sound Playback: Yes
    Default Voice Playback: Yes
    Hardware ID: PCI\VEN_13F6&DEV_0111&SUBSYS_80E21043&REV_10
    Manufacturer ID: 1
    Product ID: 100
    Type: WDM
    Driver Name: cmaudio.sys
    Driver Version: 5.12.0001.0630 (English)
    Driver Attributes: Final Debug
    WHQL Logo'd: Yes
    Date and Size: 10/30/2001 201:50, 280782 bytes
    Other Files:
    Driver Provider: C-Media
    HW Accel Level: Full
    Cap Flags: 0xF5F
    Min/Max Sample Rate: 100, 100000
    Static/Strm HW Mix Bufs: 17, 16
    Static/Strm HW 3D Bufs: 17, 16
    HW Memory: 0
    Voice Management: No
    EAX™ 2.0 Listen/Src: Yes, Yes
    I3DL2™ Listen/Src: Yes, Yes
    Sensaura™ ZoomFX™: Yes
    Registry: OK
    Sound Test Result: Not run

    ---------------------
    Sound Capture Devices
    ---------------------
    Description: C-Media Wave Device
    Default Sound Capture: Yes
    Default Voice Capture: Yes
    Driver Name: cmaudio.sys
    Driver Version: 5.12.0001.0630 (English)
    Driver Attributes: Final Debug
    Date and Size: 10/30/2001 201:50, 280782 bytes
    Cap Flags: 0x41
    Format Flags: 0xFF0

    -----------
    DirectMusic
    -----------
    DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DL S
    DLS Version: 1.00.0016.0002
    Acceleration: n/a
    Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port
    MPU-401, Hardware (Kernel Mode), Input, No DLS, External
    MPU-401, Hardware (Kernel Mode), Output, No DLS, External
    C-Media Wave Device, Software (Kernel Mode), Output, DLS, Internal
    Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
    Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
    MPU-401 [Emulated], Hardware (Not Kernel Mode), Output, No DLS, External
    MPU-401 [Emulated], Hardware (Not Kernel Mode), Input, No DLS, External
    Registry: OK
    Test Result: Not run


    I have read the avon FAQ, and done what it suggested (RIVATuner etc) regarding lag/stutter, but no help.

    I have also tried turning all the graphic options to minimum, this made evrything happen faster, but the croshairs still skip X pixels from point to point.

  2. #2
    The one and only OFP MOM
    Join Date
    Jul 4 2001
    Location
    Jerusalem, ISRAEL
    Posts
    7,641
    Under OFP's OPTIONS on the main menu, there's a mouse sensitivity setting for X and Y axies. What are yours set to?

    To get them reset to default, edit file USERINFO.CFG in your OFP\Users\your_player_name\ subdirectory and delete the lines for mouseSensitivityX and mouseSensitivityY. Then restart OFP and they'll return to their default values of

    mouseSensitivityX=1.000000;
    mouseSensitivityY=1.000000;

    If that doesn't help, well, I assume you saw The FAQ article on "input delay" but nothing there helped.

  3. #3
    I have the same problem, I cant aim at every pixel. really annoying at long range with a g36. and I even have my mouse sensitivity at lowest setting

  4. #4
    First Lieutenant
    Join Date
    Jul 9 2001
    Location
    Santa Monica, CA / USA
    Posts
    5,369
    The Microsoft mouse driver has an option for enhancing the mouse pointer accuracy, but I had problems under XP Professional with weird mouse movement when that option was turned on. I'm not sure exactly what it is called in the Control Panel applet, but it doesn't seem to work well for games...

  5. #5

  6. #6
    The one and only OFP MOM
    Join Date
    Jul 4 2001
    Location
    Jerusalem, ISRAEL
    Posts
    7,641
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Muscular Beaver @ Feb. 04 2003,04:26)</td></tr><tr><td id="QUOTE">I dont have an MS mouse or driver[/QUOTE]<span id='postcolor'>
    Maybe that&#39;s the problem.

    Try uninstalling your mouse drivers and installing MS&#39;s standard ones instead or see if your mouse manufacturer has newer drivers.

  7.   This is the last Developer post in this thread.   #7
    Über Verwalter Placebo's Avatar
    Join Date
    Jul 23 2001
    Location
    Visby, Gotland, Sweden
    Posts
    20,999
    Do you have an optical mouse? I was given one last week as a leaving present from my old job and it doesn&#39;t like my shiney mouse mat and tends to act as if it has a mind of its own
    If someone reports an issue/complains about the Alpha etc, replying in the thread "dude it's an alpha" doesn't really help anyone! Point them to the Arma3 Alpha feedback tracker instead please!

    Please do not PM or Email me directly about your CD Key issues, follow the guidance in this thread instead.

  8. #8
    nope, thats not the problem. I had 3 different mice (every time with a fresh installation of windows), and I had that skipping every single time. only in ofp. I dont suppose its the mouse, because its a 2000 dpi non-optical mouse right now. I had a intellimouse explorer optical 3 and a mouseman dual optical before and they did the same. as I said. when you try to aim at enemies from like 0 to 200m away, its not a problem at all and you wont notice it. when the enemy is about 300 to 800m away, it gets very hairy to get the enemy right into the crosshair because the control skips about 1 to 2 pixels (at 1600x1200). as I said before, this is a big problem when I have a g36 or steyr (with which you still can see the enemy quite well at bigger distances), sometimes even with an AK or M16.

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