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When I try to make an aimed shot at long range, I have a really annoying problem, the crosshairs skip a couple of pixels when I try to move it.
If I am aiming slightly high and try to correct then I will end up with a slightly low aim instead. it is as if the crosshairs only can be aimed at certain points evry X number of pixels or so.
This means that in some cases I can not get the crosshairs over a certain point what ever I do!
I is the same when using a sniper rifle, with zoomed view, but as the target is much bigger (generally) I can still get a hit.
System: (DxDiag.TXT)
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System Information
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Time of this report: 2/3/2003, 20:47
0
Machine name: ATHLON1900
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 1 (2600.xpsp1.020828-1920)
Language: English (Regional Setting: Danish)
System Manufacturer: n/a
System Model: n/a
BIOS: Award Medallion BIOS v6.0
Processor: AMD Athlon XP1900+, MMX, 3DNow, ~1.6GHz
Memory: 512MB RAM
Page File: 146MB used, 1104MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0 (4.09.0000.0900)
DX Setup Parameters: Not found
DxDiag Version: 5.03.0000.0900 32bit Unicode
------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: The file nv4_disp.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
Sound Tab 1: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: 3D Blaster GeForce3 Ti 500
Manufacturer: NVIDIA
Chip type: GeForce3 Ti 500
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0202&SUBSYS_53051462 &REV_A3
Display Memory: 64.0 MB
Current Mode: 1280 x 960 (32 bit) (85Hz)
Monitor: Dell P991
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0001.4180 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 11/27/2002 14
4
0, 2886601 bytes
WHQL Logo'd: No
WHQL Date Stamp: None
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 11/27/2002 14
4
0, 1199369 bytes
Device Identifier: {D7B71E3E-4142-11CF-8667-047302C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0202
SubSys ID: 0x53051462
Revision ID: 0x00A3
Revision ID: 0x00A3
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
-------------
Sound Devices
-------------
Description: C-Media Wave Device
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_13F6&DEV_0111&SUBSYS_80E21043&REV_10
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: cmaudio.sys
Driver Version: 5.12.0001.0630 (English)
Driver Attributes: Final Debug
WHQL Logo'd: Yes
Date and Size: 10/30/2001 20
1:50, 280782 bytes
Other Files:
Driver Provider: C-Media
HW Accel Level: Full
Cap Flags: 0xF5F
Min/Max Sample Rate: 100, 100000
Static/Strm HW Mix Bufs: 17, 16
Static/Strm HW 3D Bufs: 17, 16
HW Memory: 0
Voice Management: No
EAX 2.0 Listen/Src: Yes, Yes
I3DL2 Listen/Src: Yes, Yes
Sensaura ZoomFX: Yes
Registry: OK
Sound Test Result: Not run
---------------------
Sound Capture Devices
---------------------
Description: C-Media Wave Device
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: cmaudio.sys
Driver Version: 5.12.0001.0630 (English)
Driver Attributes: Final Debug
Date and Size: 10/30/2001 20
1:50, 280782 bytes
Cap Flags: 0x41
Format Flags: 0xFF0
-----------
DirectMusic
-----------
DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DL S
DLS Version: 1.00.0016.0002
Acceleration: n/a
Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port
MPU-401, Hardware (Kernel Mode), Input, No DLS, External
MPU-401, Hardware (Kernel Mode), Output, No DLS, External
C-Media Wave Device, Software (Kernel Mode), Output, DLS, Internal
Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
MPU-401 [Emulated], Hardware (Not Kernel Mode), Output, No DLS, External
MPU-401 [Emulated], Hardware (Not Kernel Mode), Input, No DLS, External
Registry: OK
Test Result: Not run
I have read the avon FAQ, and done what it suggested (RIVATuner etc) regarding lag/stutter, but no help.
I have also tried turning all the graphic options to minimum, this made evrything happen faster, but the croshairs still skip X pixels from point to point.
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Under OFP's OPTIONS on the main menu, there's a mouse sensitivity setting for X and Y axies. What are yours set to?
To get them reset to default, edit file USERINFO.CFG in your OFP\Users\your_player_name\ subdirectory and delete the lines for mouseSensitivityX and mouseSensitivityY. Then restart OFP and they'll return to their default values of
mouseSensitivityX=1.000000;
mouseSensitivityY=1.000000;
If that doesn't help, well, I assume you saw The FAQ article on "input delay" but nothing there helped.
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Corporal
I have the same problem, I cant aim at every pixel. really annoying at long range with a g36. and I even have my mouse sensitivity at lowest setting
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The Microsoft mouse driver has an option for enhancing the mouse pointer accuracy, but I had problems under XP Professional with weird mouse movement when that option was turned on. I'm not sure exactly what it is called in the Control Panel applet, but it doesn't seem to work well for games...
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Corporal
I dont have an MS mouse or driver
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Muscular Beaver @ Feb. 04 2003,04:26)</td></tr><tr><td id="QUOTE">I dont have an MS mouse or driver[/QUOTE]<span id='postcolor'>
Maybe that's the problem.
Try uninstalling your mouse drivers and installing MS's standard ones instead or see if your mouse manufacturer has newer drivers.
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Feb 5 2003, 21:23
#7
Do you have an optical mouse? I was given one last week as a leaving present from my old job and it doesn't like my shiney mouse mat and tends to act as if it has a mind of its own
If someone reports an issue/complains about the Alpha etc, replying in the thread "dude it's an alpha" doesn't really help anyone! Point them to the Arma3 Alpha feedback tracker instead please!
Please do not PM or Email me directly about your CD Key issues, follow the guidance in this thread instead.
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Corporal
nope, thats not the problem. I had 3 different mice (every time with a fresh installation of windows), and I had that skipping every single time. only in ofp. I dont suppose its the mouse, because its a 2000 dpi non-optical mouse right now. I had a intellimouse explorer optical 3 and a mouseman dual optical before and they did the same. as I said. when you try to aim at enemies from like 0 to 200m away, its not a problem at all and you wont notice it. when the enemy is about 300 to 800m away, it gets very hairy to get the enemy right into the crosshair because the control skips about 1 to 2 pixels (at 1600x1200). as I said before, this is a big problem when I have a g36 or steyr (with which you still can see the enemy quite well at bigger distances), sometimes even with an AK or M16.
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