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Thread: Operation lojack coop released

  1. #1

    Thumbs up

    I've recently released the coop version of Operation Lojack.You can grab it at my site.

    Overview:

    An officer has been taken hostage by militant forces on Kolgujev. Your squad must track down him using an electronic homing device and bring him back alive.


    Features:

    * Group leader chooses Landing Zone (map click)
    * Six possible hostage locations - Location either be chosen before the mission or picked randomly by the server
    * Several difficulty levels - From extremely easy to insanely difficult.
    * AI leader detection - In case of a disconenction, AI leader is automatically removed
    * Smart enemies: AI enemies call the nearest group in for backup if they detect any member of your squad.
    * Instant respawn (15 seconds) with the same weapon loadout you had before you died.


    This is a good mission for sqads/clans who enjoy the teamwork aspect of multiplyer. It is a Baaaad mission for types who like to play rambo. Playing rambo will get you killed in this mission. Enjoy!



    "Whenever you want information on the 'net, don't ask a question; just post a wrong answer." -- Cancer Omega.

  2. #2
    excellent mission!
    i´m add news my website!

    by

  3. #3
    Good work Toadlife, I remember testing this with you a few months back.

    RED

  4. #4
    Sounds great, nice features

  5. #5

    Thumbs up

    I had to post regarding this mission 'Lojack'.

    Great mission toadlife!! Very,Imaginative scripting!!

    As a co-op mission this truely rocks.
    A very big thumbs up.
    pynaple....out

  6. #6
    I second that thumbs up , it was really good fun, the Lojack device worked very well, plus the coolness factor of it. Yet to try jesus! difficulty, but plan to.

    Well done toadlife.

  7. #7
    Downloading it now - will put it on our server tonight and test it.
    SES ArmA COOP Server Coming Early December.

    IP 195.20.109.77

    WWW.SUICIDESQUAD.CO.UK

  8. #8
    Master Sergeant PiNs_Da_Smoka's Avatar
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    After beta testing this bad boy many, many times, since the dawn of it becoming an MP mission (but still great as SP). I have to vouge for this mission being DAMN FUN while playing in MP. Especially when you have a good squad of guys playing, its really well done with toads signature great scripts.

    *Gives the official PiNs_Da_Smoka thumbsup*





    [edit]

    /me stares endlessly at Skunk Monkey's signature

    [/edit]



    Can't believe I'm still here.

  9. #9
    Master Gunnery Sergeant SFG's Avatar
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    Apr 16 2002
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    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PiNs_Da_Smoka @ Feb. 02 2003,10:36)</td></tr><tr><td id="QUOTE">/me stares endlessly at Skunk Monkey&#39;s signature[/QUOTE]<span id='postcolor'>
    Hold me Pins, i&#39;m being sucked into the void.
    Invasion 1944 | Composer

  10. #10

    Unhappy

    Seems cool, except the last part.
    I absolutely abhor missions with full respawn. IMHO not having respawn is one of the things that differentiate OpFlash from most run of the mill plain "shooters".

    If you respawn into another team member - OK, at least it doesn&#39;t allow you to just keep rushing troops without really thinking.
    But full respawn -

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