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Thread: Group ejecting?

  1. #1
    Hi all i have a C47 and 82nd airborne inside but how do i eject the group ive tried all the waypoints but we just fly over and nothing happens!
    Please help!

    Thanks
    Luke

  2. #2
    Retired Moderator RalphWiggum's Avatar
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    try searching here under 'parachute' for parchute script.

    here's one



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  3. #3
    First Sergeant
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    Thnaks ill try!

  4. #4
    First Sergeant
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    Thats not what i need i need a plane ejectshon script!

  5. #5
    Retired Moderator RalphWiggum's Avatar
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    i'm guessing that you want the jet to land and eject soldiers? then it can be done by using 'transport unload' wp for the plane and 'get out' wp for the group and synchronizing it. however, the plane will only land in airport, unless you actually fly it and land somewhere else.

  6. #6
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    I want them to just parachute over land with the pilots to fly on!

  7. #7
    First Sergeant
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    Any ideas!

  8. #8
    I got this from the command reference for resistance. soldierOne action ["eject", vehicle soldierOne] The vehicle is the vehicle name, soldierone is the soldier's name. Now for a group you put the name of the group leader and i think it will eject all the troops. I will test this however and give you the exact command.



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  9. #9
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    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (peanuckle_00 @ Jan. 16 2003,00:01)</td></tr><tr><td id="QUOTE">I got this from the command reference for resistance. *** soldierOne action ["eject", vehicle soldierOne] *** *** The vehicle is the vehicle name, soldierone is the soldier&#39;s name. ***Now for a group you put the name of the group leader and i think it will eject all the troops. ***I will test this however and give you the exact command.[/QUOTE]<span id='postcolor'>
    It&#39;s good dude, I use it too for airborne operations. You can make em look like they jump out in pairs (instead of one by one in the scripts). The only downside to this is that I have to put some triggers in it. Plus don&#39;t forget to unassignvehicle each soldier.

    So you would have something like this in a trigger&#39;s act. field:
    soldier action ["eject", c130]; unassignvehicle soldier
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  10. #10
    Thank you Mr.Duck. Now please tell me how you make them jump in twos.

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