</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bn880 @ Jan. 08 2003,20:18)</td></tr><tr><td id="QUOTE">Whis', if you only create units of type that have already been present on the map, there should be no real noticeable lag when creating the units. ***Otherwise, you may see up to 1s pause for each new type of unit.
It is up to you, do you like decreased performance all the time with many units present, or do you settle for some lag a few times in the whole mission, while performance is always good otherwise. ***
The fact is a dedicated server can not handle too many active units at the same time, so I would go with create (I do in EnemyStack) as much as possible.
EDIT: Have a nice confrontation between 50 or so units, check if the server FPS is above 15.[/QUOTE]<span id='postcolor'>
Yes, I just came by the post where this behaviour is described (thanks Suma ), and I actually didi not test with units already created....
So please forget about the BS I wrote above
Thanks for clarification