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Thread: New usermade Campaign available

  1. #41
    Master Gunnery Sergeant
    Join Date
    Nov 30 2001
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    1,158
    Author of the Thread
    Okay fixed. You'll get the beta campaign download link from our site with further details.

    I hope we can bring you final version of the campaign soon when all missions are tested and bugs are fixed.

    Snake Man, PMC.
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  2. #42
    None of the links work for me (2:17 PM UK time) - I copied them into IE&#39;s address bar etc, removed some HTML <p> tags that were appended erroneously, but nothing... anyone got alternate links I can use. I like the sound of the campaign.

  3.   This is the last Developer post in this thread.   #43
    Links work for me in IE and Netscape.
    "Peace can not be kept by force. It can only be achieved by understanding." Albert Einstein

    Please report Arma 3 bugs in the Bug Tracker

  4. #44

  5. #45
    Master Gunnery Sergeant
    Join Date
    Nov 30 2001
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    1,158
    Author of the Thread
    Thats the old campaign file. What we are trying to do is to beta test the new missions which continue the campaign from the point we left it when Everon was freed.

    The new BETA campaign file download link can be found from following the news post on our site along with more detailed instructions of what it contains.

  6. #46

    Thumbs up

    Very nice campaign i played the first two missions, and i really like it.. it&#39;s pretty amazing 60 missions&#33;&#33; Wow, i am really going to enjoy this campaign.. Thank you&#33;

    http://www.0fp-missions.cjb.net - Check it out if you want some new and fresh missions

  7. #47
    Master Gunnery Sergeant
    Join Date
    Nov 30 2001
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    1,158
    Author of the Thread
    Hehe okay okay, I made it too confusing, I apologize

    Official PMC Fury web site has been now updated to include only the new beta missions. No more confusion as there is just single download.

    When we are done the beta testing with your help (please help heh) the final version of the campaign will be released which optimization is aimed for 1500 meter viewdistance with the latest (1.90/1.91) OFP version.

  8. #48
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PV @ Dec. 25 2001,04:15)</td></tr><tr><td id="QUOTE">a question:in the night mission where the Russians try to reseize the airstrip, I never even see a single Ruskie. ***I never even hear a single shot fired. ***Is this right?[/QUOTE]<span id='postcolor'>
    heh i remember that i was like is that it and i went over to the trees and saw this ruskie and shot him...i went back to the copters and saw that the guy had satchel charges around the copters...i was REEEALLY lucky that i got to him first

  9. #49
    Okay, I tried the campaign.

    The first mission was easy, but fun, I guess.

    The second mission -- well, it was weird.

    The entire squad got annihilated in exactly (I timed it) twelve seconds. The simply ran towards the gunfire, did not fire, and all died. I&#39;ve tried ten times now, and there is no way I can save them - only make them last a few seconds longer.

    I eventually finished the mission by taking the entire base by myself; Rambo style.

    Is this how the rest of the campaign is? I was really excited about this campaign because of the large number of infantry missions... but I&#39;m not much of a fan of Rambo missions. :-&#92;

    Please tell me the later missions either (A) don&#39;t involve suicidal squad leaders or (B) let me take command.

  10. #50
    Master Gunnery Sergeant
    Join Date
    Nov 30 2001
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    1,158
    Author of the Thread
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (David Shipley @ Jan. 13 2003,12:22)</td></tr><tr><td id="QUOTE">Is this how the rest of the campaign is? but I&#39;m not much of a fan of Rambo missions. :-&#92;
    Please tell me the later missions either (A) don&#39;t involve suicidal squad leaders or (B) let me take command.[/QUOTE]<span id='postcolor'>
    Well this is difficult to answer clearly... here is few facts; Missions 1-60 are created and optimized with OFP V1.46 (and actually 1.30 for starters), these early missions even at this stage include one mission that don&#39;t work because new AI routines in v1.85. Missions from 61 and above are created mostly on v1.75 and then v1.85.

    That means the AI was changed quite dramatically on v1.85 if I recall which makes old missions to perform differently or plainly not working at all (the one I mentioned). PMC Fury is not a rambo campaign, it was never designed to be that way. Yes in few missions from the start you get your own squad to lead.

    I will tweak the 1-60 missions that are RAMBO and try to remake somehow the one mission that just dont work, however I&#39;ll do that after the "new" missions are beta tested. So for now, if you get quake mission or the mission just dont work - use the endmission cheat until I get to fix things.

    PMC Fury full campaign will eventually be tweaked for v1.90 (or what is the current OFP version at that time), trust me

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