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Thread: Mf conquer the island

  1.   Click here to go to the next Developer post in this thread.   #1
    I just wanted to announce that the first beta of MF Conquer the Island has been released (v0.98B). ***It turns OFP into a real-time strategy hybrid. ***Here are some of the features:

    Base construction and unit creation.
    AI control for empty player slots.
    An AI commander that builds a base.
    Point & click menu system.
    Spans an entire island.
    Take over towns for income.
    Marker system to track players on the same side.
    A team satellite camera.
    Multiplayer or single player practice via multiplayer.

    It currently requires OFP: ***Resistance to run. ***I've sent off copies to most of the major sites (I think). ***If anyone wants some screenshots or has any questions contact me at




  2. #2
    point and clik ooo ooo ooo.

  3. #3

  4. #4
    I absolutely love it. I just played through on "single player", the AI seemed fairly weak and uninspired, but I'm sure it's a riot in multi. And aside from wishing I could place waypoints for each team directly onto the map (instead of entering four different numericals in seperate boxes for the coordinates), the game is very enjoyable.
    Has it been that long already?

  5. #5
    MF Caopture The Island is a truly captivating play-form. Good work, mfcti.
    \"1911 mag, twinkie, twinkie, cupcake, primary weapon mag.. oh THERE it is!\"

  6.   Click here to go to the next Developer post in this thread.   #6
    The AI still needs a lot of balancing. That feature was added towards the end of development. So far they can either be too weak or too powerful. As far as point and click waypoints on the map are concerned, I would love to do it. I originally had a system for that in single player but the naming convention for multiplayer markers is different. I haven't been able to find any documentation on it. If anyone knows it I would like to hear from them.

  7. #7
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (mfcti @ Oct. 21 2002,13:41)</td></tr><tr><td id="QUOTE">As far as point and click waypoints on the map are concerned, I would love to do it. I originally had a system for that in single player but the naming convention for multiplayer markers is different. I haven&#39;t been able to find any documentation on it. If anyone knows it I would like to hear from them.[/QUOTE]<span id='postcolor'>
    In this case just use the new onMapSingleClick-command, then you don&#39;t have to deal with markers&#33;

    Btw. very nice done (and good that there is any AI )

    greetings,

    Vektorboson

  8. #8
    Hi mfcti

    Great work&#33;

    We have been working in related areas though we have aproached it from a different perspective that of the command interface; but I think we are all working toward the same goal a True Multiplayer FPS Strategy game. Bounces up and down in excitement

    Kind Regards walker




    You are only a bullet away from being stupid.

  9. #9
    I love it if been playing it all day true single player...hope they will include a single player only option so you can save it.

    And i think there should be a few more vehicles avaible so you can let the AI also make repair and rearm unit

    and perhaps somekind of medic who comes pick up the death body&#39;s of every side

    probably a bad idea but just a thought =)

  10. #10
    1 think i would like to see, is the ability to select all groups and move them to a waypoint.

    So in the Alpha - foxtrot names, there should be an "all" as well.

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