Woah great looking fleet. Top stuff.
They look great, good job.
Will you have static versions that players can move around in?
Or are they made as targets for aircraft and as objects in cutscenes/missions?
EDIT: Nice smoke effects from the funnels, makes them look less static.
Flashpoint whore. [Help update JohnnyLump's Militaria!]
"They that can give up essential liberties to obtain a little temporary safety deserve neither liberty nor safety" -Benjamin Franklin
95% of flk ships are static which allows both troops and human controlled vehicles to move on them (ai in vehicle on board a bit funny).Originally Posted by (HotShot @ Sep. 02 2006,11:36)
Some ships have limited internals too but some are just externals, the ships also have other users I wont go into...
The are also targets and for use in cutscenes etc...
CBF Ship Building Industry
Former leader of the now closed 1982: Flashpoint in the Falklands team
Permissions still required to use FLK models, all it takes is asking (via pm not a thread please)
looks great![]()
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Agreed, absolutely great stuff. I hope someday whe can use this in OFP or Armed Assault.![]()
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Buy the Games you play.
This should be the minimum support and respect to the Developers work.
OMFG!! ******
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SOOO GREAT...
"Retreating? Hell no, we're advancing in a different direction!" -- Marine Corps General, O. P. Smith
This mod is looking better and better every day, Each day that goes by, is one day closer to the release of this Mod.![]()
I will definately agree with the last part of your statement..
You mean with:Originally Posted by (CBFASI @ Sep. 03 2006,10:28)
right?Originally Posted by (Corky @ Sep. 03 2006,04:07)
Ad rem: I'm watching the updates of Falklands mod from the start and i must say it's one of three or four mods i wait for the most. I especially like the looks of new islands (Port Stanley). I hope you'll include a campaign worth the addons.
Keep up the good work.
Blessed are those who have nothing to say but yet remain silent.