I have a problem with a soldier I'm modelling in O2:
It is a french foreign legion soldier. I modelled it by looking how the east officer and the west soldiers were made.
It is now finished, and work perfectly in 1.46 and 1.85; everything looks great except this:
when the soldier is inside a vehicle, the glasses, mouth and beret are showing (like if they were in the pilot view LOD)
I checked the view-pilot LOD in my model, and there is no head, mouth or glasses - like in the demo soldiers .p3D
As soon as my soldier exit a vehicle, the view is back to normal, without the anoying parts showing.
How comes theses part are showing when they should not be there? I compared my model with the ones of the demo P3D, and everything in my LOD is the same as the west soldier.
By the way, I noticed that only the west soldier seems to be usable as an editing example, as the east officer model has a lot of selections missing in the various LODs (no camera vertice and a few other vertices with selections missing).
Also, what is the use of the functions "redefine and normalize" and "set normalize group"?
Here are the pictures of what is the problem:
from the outside, the view is normal:
from the inside: the glasses and the mouth are visible; when I turn the view with the mouse while depressing the Alt key, the mouth and the glasses doen't follow the head movement:
and to finish, here is the picture of my new legion unit:
I hope someone already had the same problem and will come with a solution.
Thanks for your help.
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (horrido @ Nov. 24 2002,01:37)</td></tr><tr><td id="QUOTE">I hope someone already had the same problem and will come with a solution.[/QUOTE]<span id='postcolor'>
Search The FAQ for "floating glasses". You're not the first but I don't know what mistake in your addon causes the error.
Anyone else here?