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Thread: Update on the combat diver

  1. #1
    Master Sergeant Matthijs's Avatar
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    Walker contacted me. Because we are both working on a rebreather, we may join forces on this project.

    The model of the LAR VII is finished, as far as I am concerned. Anyone who used the real thing, and think my model sucks, mail me. I would like to know what needs improvement.

    The LAR VII now explodes when the rebreather unit or oxygen tank are hit by gunfire, which looks rather cool.

    Uncool and unsolvable (?) are the following issues:
    - Bicycle-like animation can not be done together with floating, only BIS has the power to change this. (I'm not complaining people, it's just a statement.)
    - The "driver" dies instantly when hit in the legs
    - The "driver" can take several shots in the head, before kicking the bucket.

    BTW: Those last two points cannot be solved by rotating the "driver hitpoint" 180 degrees.


    Here is an image:




    I'm converting and improving Ne0-Rae's SIG SG552 commando from Half-Life:Counter-Strike. (It looks just soooooo good)

    The main effort will be to decrease the poly-count, with minimal loss of detail, and making look it more realistic. (the original looked more like a SIG SG551 SWAT with a short magazine)

    I also replaced his scope by a zero-magnification Aimpoint sight, also taken and tweaked from HL:CS

    here is a render from 3DSMax:


    Here is a render in


    Like the Elcan on my C7 series, the Aimpoint will be as realistic as possible. Take a look at this mock-up of the optics:



    You may notice the following:

    off-center red dot - in this the mock up it's a bit overdone, the final version will be less off center, but it represents as it is in real life: the dot moves around when you move your head, so it's hardly ever exactly in the middle. Too bad I cannot let the stuff move around when the player is walking.

    left side of optics translucent - this represents "both eyes open" of the gunner. In real life, when using the Aimpoint you should keep both eyes open. The red dot will appear as if it's a laser dot on your target.

    less than 100% black - in real life, when focussing on your target, you can still see the contours and lightreflections on your gun.

    slightly grey lens edge - glass is never perfectly translucent. To represent this, the edge of the lens appears to be slightly (hardly noticable) darker.


    Now it's "just" a matter of creating a combat diver unit and stuffing it all into a PBO. The unit will be called "SBS" for Special Boat Squadron. English fans can use the HK pack to make it a realistic UK SBS combat diver.

    [edit]
    Oh, almost forgot!

    The red dot emits light of course! You will be able to see the red dot as brightly as ever when it's dark.

    But beware, the light emitting diode that makes the dot visible, is also visible from the front. What makes it worse, is that the lenses work as a magnifier, making the front lens glow up bright red. So you should keep your gun pointed down when entering indian territory after dark !!!
    [/edit]



    Fiery the angels fell, deep thunder rolled around their shores. Burning with the fires of Orc.

  2. #2
    Your SIG552 commando looks damn cool but the magazine is not so realistic as you're saying. It looks like a M16 magazine. The real magazine is translucent and contain 20 rounds but 30 rounds magazines are also avalaible.

    Check it here. I've got the model 550
    it is when the play becomes hard
    that the hard ones start to play

  3. #3
    Master Sergeant Matthijs's Avatar
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    I know. Like the handguard around the barrel, the magazine will be reskinned.

    Also, remember the gun is not my work. Credits go to Ne0-Rae.


    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">(...) Check it here. I&#39;ve got the model 550 ***(...)[/QUOTE]<span id='postcolor'>
    Well.... you were either very rich, or are now very broke I guess.





  4. #4
    not sure but i think all citizen in swiss get a rifle.. no matter if they in the army or not.. civil defense thingy..
    My streaming Perhaps catch me working on some addons.
    http://www.anrop.se Swedish ArmA community.

  5. #5
    No, you&#39;ve got to be in army. Every men must go to army except if you&#39;re crazy or somthing like that.

    You can also get one at 16 years old ans keep it at house ~6 month/years. They lend it for an instruction until you go to the army. You must go to the army at 19 years old. ***

    EDIT : They called the instruction "Jeunes tireurs" (Young shooters)

    Sorry for my bad english ***




  6. #6
    Heh they even make one thats red I wonder about the use of that. Seems like something out of a link avon posted somewhere . Wouldnt this make you standout more?



    They call it "Red Devil" heheheh marketed at what? Belgian soccer fans? And also there&#39;s the "Heavy metal" For all you AC/DC fans out there




    Click my signature picture to visit my site showing my profiles

  7. #7
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Matthijs @ Nov. 21 2002,16:17)</td></tr><tr><td id="QUOTE">Like the Elcan on my C7 series, the Aimpoint will be as realistic as possible. Take a look at this mock-up of the optics:
    [/QUOTE]<span id='postcolor'>
    Superb attention to detail. I love it&#33;
    Never forget your shovel. Remember: A sanitary battlefield is a happy battlefield.

  8. #8
    The aim dot is offline, and u gathered it as so, because u had your "hed" in the wrong position all along... and this was not pointed out. That or from whichever source u took it from. Namely to the right and slightly down.

    So dont assume it is off centre by default. It is an optical illusion when the eye level position is changed in relation to the sights. So it may appear to move around, when in reality your loosing the retinal reference,... like moving your head.

    If u want to keep the bug in, and think its realistic, be my guest. If u still have doubts, look at the pic ask yourself this: "Does it make any ballistic sense that when the barrel of my weapon is pointing at the tree, and the red dot is correctly zeroed and is pointing at the sky... i hit the sky?".
    Just use your common sense on that one...

    Only trying to help you out.




  9. #9
    Master Sergeant Matthijs's Avatar
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    No, you are wrong. Rest assured, the gun IS pointing towards the dot.

    Here is how I made it, in 3D Studio MAX:
    - First created a "hollow" version of the Aimpoint.
    - Placed a big red disc well away from the gun.
    - Made sure gun is pointing EXACTLY towards the centre of the disc.
    - Placed a camera behind the Aimpoint, just off-center

    For all the unbelievers (or people who want to create their own Aimpoint sights), here is a recreation of of the 3DS scene I used:
    [ CLICK TO SEE THE SCREENSHOT ]

    FYI: I got my information from using the sight on the firing range.

  10. #10
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Matthijs @ Nov. 25 2002,15:33)</td></tr><tr><td id="QUOTE">No, you are wrong...

    - Placed a camera behind the Aimpoint, just off-center[/QUOTE]<span id='postcolor'>
    No i am not wrong, you opinionated ignorant. If i did not know about optics, or wasnt sure, i wouldnt have posted anyway. One tries to help and u get an opinonated response like that... geez. Dont go calling others wrong just to prove your point. This is hardly an issue to exercise argumentative discussion.

    Besides u just demonstrated what i was saying... "just off center". Your head level, and your camera... was NOT in the correct postion.

    Instead of contradicting yourself u should have checked how optics work... or bothered to ask why.

    Btw... good innovative method for the sights, I congratulate u Mat. Looks very good otherwise. Just a pitty... if u want to be stubborn.

    Good luck on completing the thing, whichever way u want to finish it. You can take what i said to improve that, or leave it.




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