Walker contacted me. Because we are both working on a rebreather, we may join forces on this project.
The model of the LAR VII is finished, as far as I am concerned. Anyone who used the real thing, and think my model sucks, mail me. I would like to know what needs improvement.
The LAR VII now explodes when the rebreather unit or oxygen tank are hit by gunfire, which looks rather cool.
Uncool and unsolvable (?) are the following issues:
- Bicycle-like animation can not be done together with floating, only BIS has the power to change this. (I'm not complaining people, it's just a statement.)
- The "driver" dies instantly when hit in the legs
- The "driver" can take several shots in the head, before kicking the bucket.
BTW: Those last two points cannot be solved by rotating the "driver hitpoint" 180 degrees.
Here is an image:
I'm converting and improving Ne0-Rae's SIG SG552 commando from Half-Life:Counter-Strike. (It looks just soooooo good)
The main effort will be to decrease the poly-count, with minimal loss of detail, and making look it more realistic. (the original looked more like a SIG SG551 SWAT with a short magazine)
I also replaced his scope by a zero-magnification Aimpoint sight, also taken and tweaked from HL:CS
here is a render from 3DSMax:
Here is a render in
Like the Elcan on my C7 series, the Aimpoint will be as realistic as possible. Take a look at this mock-up of the optics:
You may notice the following:
off-center red dot - in this the mock up it's a bit overdone, the final version will be less off center, but it represents as it is in real life: the dot moves around when you move your head, so it's hardly ever exactly in the middle. Too bad I cannot let the stuff move around when the player is walking.
left side of optics translucent - this represents "both eyes open" of the gunner. In real life, when using the Aimpoint you should keep both eyes open. The red dot will appear as if it's a laser dot on your target.
less than 100% black - in real life, when focussing on your target, you can still see the contours and lightreflections on your gun.
slightly grey lens edge - glass is never perfectly translucent. To represent this, the edge of the lens appears to be slightly (hardly noticable) darker.
Now it's "just" a matter of creating a combat diver unit and stuffing it all into a PBO. The unit will be called "SBS" for Special Boat Squadron. English fans can use the HK pack to make it a realistic UK SBS combat diver.
Oh, almost forgot!
The red dot emits light of course! You will be able to see the red dot as brightly as ever when it's dark.
But beware, the light emitting diode that makes the dot visible, is also visible from the front. What makes it worse, is that the lenses work as a magnifier, making the front lens glow up bright red. So you should keep your gun pointed down when entering indian territory after dark !!!