Hi. Dinger and I have been working on a mine pack for Chain of Command. So far we have claymores working as well as we'd like (nicely), and have some bouncing betty mines (they jump into the air and detonate).
I was wondering if it's possibly to make an object that is hyper sensitive to anything bumbing into it. Specifically, if a person steps on the mine.
So far, with the cpp and model combination we have, the models detonate appropriately when a heavy tracked vehicle or they are shot. However, they do not detonate when some steps on them. For this we are having to use a trigger for each and every bouncing betty (it works but it's not as polished as we'd like).
I've tried numerous combinations of cpp tweaks, and model tweaks in an effort to make the mines hyper sensitive. Basically, i'd like a strong breeze, let alone someone stepping on them to detonate the mine.
What am I missing? I've noticed that various objects, all have differing sensitivity as to what actions cause them damage and how much damage is given. For instance, some objects will only register a hit when rammed by a fast moving tank, while others will register a slow moving jeep.
Is this a CPP issue? a model issue? a combination of both? and can an object be made so sensitive that it detects footfalls?
If any of the guys from BIS happen to see this post i'd sure like your input. In fact, i'd be equally happy if you said "It's not presently possible." At least I could put this to rest.