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Thread: Rts-3 released

  1. #21
    Master Gunnery Sergeant
    Join Date
    Sep 26 2001
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    Heh, I left the 20 seconds in there so I could test the outro and such. Once I'm completely satisfied with it then I'll remove it.

    Also, BIS had the M1A1 listed as an M1A2, so I assumed that perhaps it was supposed to be that.
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  2. #22
    I happen to love these style missions, however i am encountering a problem with this one. No matter where I start the mission, be it in a New Internet game or on a LAN with no one else on it, I always get the same error message. "NO MESSAGES RECEIVED FOR XX SECONDS" What gives? I have been able to at least see the menu interface and it looks mighty nice. Just wish I could play it.
    this...this is...my BOOMSTICK!!


  3. #23
    Master Gunnery Sergeant
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    Sep 26 2001
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    Do you have Resistance version 1.85? If so, you're having problems even loading it up on your own PC? I've never heard of getting that msg like that before when it's being played only locally on the client's machine.

    Just to make sure, Open Opflash, click on Multiplayer, then click NEW at the next screen. Now Select the mission and click OK. Choose a team and start the mission. If you're getting that msg while playing like this, then I'm not sure what is going on.

  4. #24
    yup, thats what's happening. I have 1.85 (resistance) and i goto OPFlash Res>Multiplayer>LAN>New>RTS 3>Choose Team>Start>ERROR ERROR ***Don't know what's going on. Getting POed cuz it looks cool as hell.

    EDIT- I got it working and OMFG!!! EXCELLENT WORK!! I sat there for close to an hour just messing around. Once I find a server that this is playing on, I'm never gonna leave the house! Simply beautiful work! I'm amazed that the AI can actually fly a chopper. I had a sniper flying me around Nogova and LANDING so I could get out and take the town. I am speechless(but my fingers still work! ) Keep up the great work! Can't wait to see what happens next in this awesome mission!




  5. #25
    Master Gunnery Sergeant
    Join Date
    Sep 26 2001
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    Great! Glad you got it working.

    I've just updated the link for another new version to fix some bugs and add a few requested features.

    Bug Fixes:
    -Research bug where "Research Aborted" msg keeps repeating when building dies

    -Base buildings were not being added back to total base count for that team after repair. Now they are.

    New Additions:

    -You can now set respawn to any Command HQ except for an enemy Command HQ.

    -Added "Recycle Nearest Building" to MCU Build Menu. Now when a base building is destroyed, you can recycle it and place it somewhere else if you like, or if you're the enemy you can clean up the base you just wiped out. ONLY the MCU (Mobile Construction Unit) can do this.

    -Added "Remove Nearest Building" to MCU build menu. Now you can remove an undamaged building from your base. If it is the primary building of that type, i.e. it has a marker on the map, the marker will disappear and reappear wherever you rebuild. You can also do this to enemy buildings, but ONLY the MCU has this ability, so unless it's a building they made in the middle of nowhere, it's not a very safe way to win. =)

    Note that since the team Commander is the only one who can access the MCU menu, they are the only ones who can use these new features.

    Soon I may make it so that you can airlift your MCU. That way you could actually recycle the buildings, load up the MCU on the chopper and then go rebuild on an island, or just somewhere else after the enemy finds you.

  6. #26
    That would be awesome if we could airlift the MCU. Say drive upto the rear of a CH-47 and have an option appear in the "Get Out" menu that acts like "Put MP5 Mag. to CH-47" but instead of the mp5 mag, its the MCU. Then hop in, fly to destination, and walk around back and access the menu again and "Get MCU from CH-47". And you could have it so that the CH-47 is the only chopper capapble of carrying vehicles, like 2 hmmwvs or jeeps at a time, or 1 tank/mcu. Just my .02 Hope this helps ya!

  7. #27
    Master Gunnery Sergeant
    Join Date
    Sep 26 2001
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    Author of the Thread
    Actually the Chinook and the Mi17 can already carry up to 3 vehicles. You can fully man tanks, etc. with driver, gunner and commander and when you get near them, click "Load Nearest Vehicle" and it'll have them get out, get into chopper, and then it'll load them and their vehicle into chopper. It disappears when it does that. When you want to drop them off, there is an action to unload each vehicle. The vehicles are unloaded, the driver, etc. gets out of chopper and into the vehicle.

    It doesn't work with anything in the cargo of the vehicle though, like passengers.

  8. #28
    i cant seem to load the MCU into the Chinook, every other vehicle loads fine, just not the MCU.




  9. #29
    Staff Sergeant
    Join Date
    Oct 16 2001
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    3rd rock from the Sun
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    Here's a really stupid question, but WHAT IS THIS? It sounds awesome, is it like a Real-TimeStrategy for OFP or something?
    "Hence, although I now have two characters as well as two appearances, one is wholly evil, but the other is still good."

  10. #30
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (BaronVonRed @ Nov. 13 2002,19:21)</td></tr><tr><td id="QUOTE">Here&#39;s a really stupid question, but WHAT IS THIS? It sounds awesome, is it like a Real-TimeStrategy for OFP or something?[/QUOTE]<span id='postcolor'>
    yeah, that&#39;s exactly what it is. I find it to be THE best mission that I have played. I am waiting for a server to start running it. I could easily play this thing for 3+ hours without realizing it if I was playing with a bunch of ppl online. I have already played for about an hour and a half by myself on a LAN game, just to get a fel for it. It is awesome. A must to check out. (You can download it in the first post of this thread, then unzip, and drop into your MPmissions folder, and have at it)

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