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Thread: Rts-3 released

  1. #1
    RTS-3 (Real Time Strategy) is now available for download. ***This takes lessons I learned from RTS-1 and 2 and takes it a step further in some ways, and also makes extensive use of dialogs to simplify the interface that had grown so cumbersome with the 50-item action menus.

    BTW, there is an addons-free version of RTS3 so if you do NOT want to download addons, then don't get the versions with @ in the mission name.

    UPDATED file 09-Sepetember-2003

    RTS-3 BETA 5g is now available and requires an addons pack. ***There are now 8 missions in the RTS-3 Mission pack. ***This includes Single Player functionality and you can play it COOP as well.
    Beta 5g is Addons only. ***Beta 4c versions which require NO addons are included in the pack. ***There are Vietnam RTS versions, and also new lite versions of RTS with mainly ground units and fewer air units. ***See my last post about more changes in this version of RTS3. ***There are 14 RTS-3 missions now on 9 different islands.


    Get all Addons and missions here:

    http://www.aggression.org/karr.html


    Instructions:

    Unzip all addons to your Operation Flashpoint\Addons directory.

    If you already have some of the following addons, then you may not need the pack.

    Here's the addons:

    DKM OV-10 Bronco - http://www.dkm-mod.mkdi.net/
    DKM M109 ADATS
    DKM 26M Tunguska

    BAS Littlebirds - http://www.concept-5.com/ballistic

    quakergamer M109A6 Paladin Version 2 - http://www.roughnecks.org/opgwc/default.asp

    PSC - Dragonfly

    Hit_sqd_Charlie (@ck*knowledge) Ackropolis Island - http://hitsqd.net/

    Phaeden USMC - Phaeden's Island

    KLR 250 Motorcycle by SelectThis - (individual dload available at http://www.aggression.org/karr/klr.zip )


    What's new:

    -All new dialog interface for all buildings

    -Each building has only 1 action on the action menu instead of 5 to 30 (depending on the bldg)

    -You no longer have to Login to buildings.
    I now have an autologin script that detects all new buildings and automatically adds the appropriate actions to it. ***I left the Login option available on the Mission Control screen just in case lag or something causes a player to not get the necessary info to add the menu option to a building. ***This also applies to Ammo crates, and the Mi17 and CH47, both of which can recycle vehicles.

    -The new Command HQ interface allows the easy changing of settings by entering a number, instead of clicking an Increase/Decrease button (like the old method of increasing the AI limit)

    -New ammo crate dialog that allows you to easily change your loadout, create custom loadouts, and quickly equip custom loadouts. ***You can also load your custom loadouts into the ammo crate for your AI to easily re-arm.

    -New Mission Control dialog
    *** *** Now tracks your research and shows a timer
    *** *** Tracks your vehicles in progress for the Aircraft and Tank factory complete with timers.
    *** *** Shows all soldiers under your command along with a soldier cam so you can track them easily.
    *** *** Shows the current score and status of the game

    -New Factory dialogs show pictures and much better descriptions of all vehicles available for construction.

    -Construction Jeep now has a dialog as well for building Auxilary units.

    -Random start positioning has been improved

    -New buildings for Soviets and NATO have replaced some of the old ones (I'm still deciding on some of them)

    -All of Nogova is covered with Territory to capture
    The territory capture works like this: ***Whichever team has the most units on a territory (within a certain zone) can take control away from the enemy. ***You do not take flags in this, rather you must occupy the territory space for a certain time period in order to take control. ***In order to help a conquering team, they receive a squad of reinforcements on each territory they capture, along with some resupply vehicles. ***That way it should be easier to hold onto territory once you cap it.

    -Lag improvements
    I was able to use the dialogs to help me remove almost 50 scripts and use only 1 in their place. ***In RTS2 I had to use 1 script for each vehicle, plus another script to build it. ***Each base building had its own script as well, so that added up to a large number of scripts. ***I managed to use just 1 script now to replace all of that, and I've reduced the number of scripts running in the background as well. ***Most testers have reported that the mission runs much more smoothly now, even with heavy fighting. ***Creating a lot of AI will still cause some issues, of course if you have several human players with 12 AI in their group.

    -Improved worker actions.
    Sometimes in RTS2 they would run for the hills and disappear. ***I think I fixed that in RTS3. ***Maybe they just weren't confident in their leader....I don't know. =)

    Additions since original release

    -New Radar Dish - ***This structure that helps to fend off enemy air attacks by increasing the AA capabilities of the base and gives early detection to the base.

    -CH47-D and Mi17 are able to carry ***3 vehicles (excluding the MCU and other air units.) ***Each is loaded and unloaded individually. ***If you load them up while fully manned, then the AI units will get out of the vehicle, get into the chopper, and when unloaded will get out of the chopper and into their vehicles.

    -Dynamic Commander assignment: ***Basically this monitors the commanders for each team. ***If one loses connection then it will automatically assign another team member the commander abilities. ***Commanders can also manually assign someone else the duties.

    -Money Giving: *** You can give teammates money to help them out of a pinch.



    _____________________________________________
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  2. #2
    Woohoo!


    ...that is all....
    [Produce]Angry Radish-TPF-
    http://www.radishville.com

  3. #3
    Good work KaRRiLLioN, I will download it and test it out tonight.

    RED

  4. #4
    Retired Moderator
    Join Date
    May 26 2002
    Location
    Chicago
    Posts
    4,467
    Awlll right! Now to confuse the new guys even more, hehehehe
    Sergeant of Marines

  5. #5
    Awesome... im gonna test it right away!

    SantaMania - The OFP Santa
    \"I know not, with what weapons the third World War will be fought with, but the fourth will be fought with sticks and stones.\"

    \"Fight the power\"

  6. #6
    KaRRiLLioN, nice work! I like how you have the icons in there. Looks sweet! I didn't even know you could do stuff like that in OFP.

    By the way, when I captured a city, a squad appeared, but I couldn't control it. Is it just supposed to stand by the flag and guard it?

    I noticed you changed the buildings?? Like the Heli Factory..whenever I go up to it it keeps saying Climb Ladder which is a bit annoying (because of the building you chose). I was also wondering if it is possible to make it so that if you own a vehicle and you tell an AI to go get in that vehicle, that the AI would unlock it themselves rather than you having to go unlock it and then tell them to get in.

    What you've done though is great and I can't believe you did it that fast! Considering RTS2 was "just released".

    Doolittle

    Ranger School - Make your own mission in game! Full MP support (Old ver)
    DooACS - Arma2 anti-cheat to protect your server, feared by cheaters

  7.   This is the last Developer post in this thread.   #7
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SantaMania @ Nov. 06 2002,16:47)</td></tr><tr><td id="QUOTE">"I know not, with what weapons the third World War will be fought with, but the fourth will be fought with sticks and stones."

    "Fight the power"[/QUOTE]<span id='postcolor'>
    And who says that? Not everyone knows...
    "Peace can not be kept by force. It can only be achieved by understanding." Albert Einstein

    Please report Arma 3 bugs in the Bug Tracker

  8. #8
    Erm, Einstein?

    Said after he finished designing atom bomb. Joking..

    Fight the power? Black panthers? Some movie by Spike Lee?

  9. #9
    Master Gunnery Sergeant
    Join Date
    Sep 26 2001
    Posts
    1,123
    Author of the Thread
    Doolittle, any AI in your squad can unlock it if you command them to. Simply hit F1-F12 to bring up the appropriate soldier, press 6 and then the UNLOCK option should be on there somewhere.

    The factory with the ladders has been the same since RTS-1, but the ladder is actually useable now. It used to be if you tried to climb it you&#39;d get stuck there until someone killed you. I can&#39;t remove the option for it, and I haven&#39;t spotted another building that suits my fancy for that.

    Also, the squads that appear at cities are reinforcements that will stay and guard the city. You should also get an Ammo and Repair truck there after holding it for a certain period of time.

    I&#39;ll soon be adding AI squads back to the game, but there will be a much greater method of control over them I hope. I&#39;ll be using OnMapSingleClick to position markers for them (like in RTS-2) but you&#39;ll have more flexibility on moving them about. Basically teams will be able to create up to a certain number of independent squads (this can be limited at the Command HQ) and then tell them each separately where to go. In RTS2 you can only create pre-defined squads, like Armored AA and Tank Squads. I hope to greatly improve it.

  10. #10

    Question

    Nice work Karrillion, especially the interface.

    With regard to the guarding squads, would it be possible to add a "take cover" or "scan horizon" command to them when they are created. They are cannon fodder just standing by the flag.

    I also noticed that u can take over a town by just flying over it in a chopper. You may want to adjust this to ground troops only ?

    I think a co op version of RTS3 would be really cool, but it would mean some heavy AI programming on your behalf &#33;&#33;

    Please keep up the good work, its stuff like this that really makes a difference.

    Cheers
    Skyline




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