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Thread: Resource.bin

  1. #1
    If I want to add to the game Config.bin file I write a Config.cpp and include it into the .pbo with the following class as a start

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

    class CfgPatches
    {
    *** ***units&#91;&#93;={};
    *** ***weapons&#91;&#93;={};
    *** ***requiredVersion=#;
    };
    [/QUOTE]<span id='postcolor'>

    Now here comes the question:
    How can I make a Resource.bin addon and what class needs to go on top?

    I ask BIS developers and OFP gurus and anyone else that might know.




  2. #2
    Chief Warrant Officer Soul_Assassin's Avatar
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    Without making people download a whole new resource.cpp file

  3. #3
    as far as I know thats not possible.

  4. #4
    well, have you tried adding a resource.cpp filt to a .pbo before...its worth a try...
    I chose a cow.

  5. #5
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Lt. Jimbo @ Nov. 09 2002,03:30)</td></tr><tr><td id="QUOTE">well, have you tried adding a resource.cpp filt to a .pbo before[/QUOTE]<span id='postcolor'>
    yes

  6. #6

  7. #7
    Chief Warrant Officer Soul_Assassin's Avatar
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    adding it would just not be enough, u would need to have a CfgPatches type class that would define the additions to the game code.

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