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Chief Warrant Officer
If I want to add to the game Config.bin file I write a Config.cpp and include it into the .pbo with the following class as a start
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">
class CfgPatches
{
*** ***units[]={};
*** ***weapons[]={};
*** ***requiredVersion=#;
};
[/QUOTE]<span id='postcolor'>
Now here comes the question:
How can I make a Resource.bin addon and what class needs to go on top?
I ask BIS developers and OFP gurus and anyone else that might know.
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Chief Warrant Officer
Without making people download a whole new resource.cpp file
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Warrant Officer
as far as I know thats not possible.
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well, have you tried adding a resource.cpp filt to a .pbo before...its worth a try...
I chose a cow.

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Warrant Officer
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Lt. Jimbo @ Nov. 09 2002,03:30)</td></tr><tr><td id="QUOTE">well, have you tried adding a resource.cpp filt to a .pbo before[/QUOTE]<span id='postcolor'>
yes
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darn!
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Chief Warrant Officer
adding it would just not be enough, u would need to have a CfgPatches type class that would define the additions to the game code.
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