Results 1 to 6 of 6

Thread: Beginners faq ***- no queries please

  1. #1
    PLEASE PLACE ONLY QUESTIONS WITH ANSWERS IN THIS THREAD. IF YOU WANT TO KNOW SOMETHING THIS IS NOT THE PLACE TO ASK.

    Corrections are welcome.

    Common Questions being asked.

    1. I can't see background images.

    *** *** a. Have you got the Original OFP:Cold War Crisis cd in your CD Drive?
    *** *** b. Do you have O2 and Buldozer set up as per the readme/instructions?
    *** *** c. Are you loading a viable image
    *** *** *** *** ***i. Size must be a power of 2 ie 2, 4, 8, 16, 32, 64...
    *** *** *** *** ***ii. Need not be a .pac or .paa, if you have pal2pac.dll in the right place
    *** *** *** *** ***iii. A gif, tga, paa or pac.
    *** *** d. Further reading if you are still having problems
    *** *** e. Copy the .dll files that came with the viewer into the O2light folder.

    2. Viewer does not work

    *** *** a. Have you set up the options correctly in O2.
    *** *** *** *** ***i. Did you install to the folders detailed in the readme? O2 wherever and buldozer in the root folder - c:\ or d:\
    *** *** b. Copy the flashpoint.cfg from your c:\...\operation flashpoint folder and overwrite the flashpoint.cfg that lies in the folder where you installed buldozer. (c:\ if you followed the readme). Set your options again in O2.
    *** *** c. Do you have the ORIGINAL CD in the drive.

    3. I can't load the models from OFP, RH or Res
    *** *** a. You can't load them, they are ODOL format which are compressed. Even Bis cannot load them.
    *** *** b. At present there is no conversion tool although rumours are beginning to circulate.

    4. Where do I find the demo models?
    *** *** a. Download the demo from fileplanet
    *** *** b. Some models are here in MLOD format

    5. I cannot open demo models ***- MLOD format.
    *** *** a. You need a utility called xpack, it can be found . here

    6. I cannot see normals
    *** *** a. In O2 ,select FILE -> OPTIONS and scroll down, there is a checkbox mentioning normals - turn it on.

    7. Wheres the support Bis?
    *** *** a. The is none, Bis have no written documentation
    *** *** b. No support from Bis is part of your license agreement

    8. Where is the Extrude function?
    *** *** a. There isn't one despite what the tutorials say. It has ceased to be. Use Shift + RMB instead.

    edit

    9. How big is everything
    a. A square is 1m square, yes its metric, sorry America.

    Any others please continue the thread, questions with solutions only please.




  2. #2
    Guest
    10. Q: My proxies look right in Bulldozer but are misplaced ingame. What is wrong?

    A: You have an incorrect definiton in your config.cpp
    Make sure that the proxy actions chosen are the ones that correspond to the base class that you have derived your object from.

    This will cause you problems:
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">
    class CfgVehicles
    {
    ***class All {};
    ***class AllVehicles&#58; All {};
    ***class Land&#58; AllVehicles {};
    ***class LandVehicle &#58; Land {};
    ***class Car&#58; LandVehicle {};
    ***class UAZ&#58; Car {};
    ***class KoenigseggCC&#58; UAZ
    ***{
    *** *** *** driverAction = ManActSkodaDriver; *** *** *** ***
    *** *** *** ......
    [/QUOTE]<span id='postcolor'>

    Since the KoenigseggCC class is derived from the UAZ class the last line should read:
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">driverAction = ManActUAZDriver; ***[/QUOTE]<span id='postcolor'>




  3. #3
    Master Sergeant Matthijs's Avatar
    Join Date
    Jan 11 2002
    Location
    The Netherlands, Utrecht area
    Posts
    638
    I couldn&#39;t find a keyboard map, so...
    It just might come in handy.

    Keys
    F2 Select object
    F3 Select faces
    F3 Select faces
    F4 Select vertices
    F5 Recalculate normals
    F6 Create face from selected vertices
    F7 Create box
    F8 Create cylinder
    F9 3-side view + 3D preview

    ~ Does not work. Should be toggle Freeform select.
    Use the menu instead: Edit - Edit mode - Laso
    &#92; Triangulate: change 4-point surfaces into 2 3-point surfaces

    a Set/modify texture mode
    b Background mapping: Use to apply texture loaded using Set/modify “texture mode” on selected objects/faces.
    c Center pin on selection
    d Remove faces
    e Face properties: bring up face properties
    f Show/Hide back oriented faces
    g Bring up Gizmo mapping dialog
    i Smooth edges
    m Bring up Map Dialog
    o Object select mode
    p Flatten points: bring up the “flatten” dialog
    q Uncross: cross or uncross selected edges
    r move pin
    s Viewer Focus selection
    t Select surface mode
    u Sharp edges
    v Vertice selection mode
    w reverse: inverse normals
    x Lock X movement: selected objects can only be moved in X direction
    y Lock Y movement: selected objects can only be moved in Y direction
    z Bound to 2 functions, using may cause problems
    In top/front/side view: Zoom mode
    In 3D preview: Lock Z movement: selected objects can only be moved in Z direction.

    Insert Create vertex
    Delete Delete selection
    Space Center on pin

    Numeric Keyboard
    * Center camera on selection
    / Triangulate: change 4-point surfaces into 2 3-point surfaces
    + Camera zoom in
    - Camera zoom out

    Shift+Keys
    c Use Pin toggle: all operations now act at the position of the pin. Example: press “Instert” to create a new vertex at the position of the pin.
    e Bring up Vertes Properties dialog
    d Weld selected vertices (merge selected vertices to a single vertex)
    m same as Shift+D
    o Bring up Modelling Coloration dialog
    w Bring up Linear Deform dialog

    Ctrl+Keys
    F5 Bound to 2 functions, using may cause problems
    Does not work: Front view
    Does not work: Refresh
    F6 Does not work: Top view
    F7 Does not work: Left view
    F8 Does not work: Projected view

    1 Toggle Named Property window
    a Select all
    b Background from face (inverse “b” key function)
    c Copy
    d Deselect
    e Toggle selection toolbar
    g Does not work: Toggle Grid
    h Hide selection
    i Invert selection
    l Lock selection
    n New
    o Open file
    r Does not work: Lock camera position
    s Save file
    t Toggle default toolbar
    u Bring up Unwrap dialog
    v Paste
    w Select only one side (front/back toggle)
    x Cut
    y Redo
    z Undo

    Ctrl+Shift+Keys
    h Unhide selection
    l Unlock selection

    Home Move face to first in order
    End Move face to last in order
    PgUp Move face up in order
    PgDn Move face down in order

    Windows key + keys
    t plus time
    y minus time


    Numeric keyboard:
    * Center view on selection
    Alt+Keys
    Backspace Undo

    c Toggle Coordinates window
    h Toggle History window
    l Bound to 2 functions, using may cause problems
    Toggle LOD window
    Does not work: Toggle Named selections window
    m Toggle Mass window
    p Toggle Named Properties window
    s Split window in 4 views
    t Toggle Texture library window
    Numeric keyboard:
    * Center all views on selection

    Mouse movement operations
    LMB (Left Mouse Button) Make selection
    RMB (Right Mouse Button) Move selection
    Ctrl+LMB Add to selection
    Ctrl+Shift+LMB Remove from selection

    Alt+LMB Move camera
    Ctrl+LMB Rotate camera

    Shift+RMB Duplicate (clone) selected
    Ctrl+RMB Rotate selection
    Ctrl+Shift+RMB Scale selection

    Texture Library window
    Alt+T Bring up texture dialog
    LMB Select texture
    Ctrl+LMB doubleclick Select all surfaces assigned with texture

    Extra information about Objectiv2 Light
    - Each grid square is 1x1 meters in size.
    - People in Operation Flashpoint are between 1.70 and 1.80 meters in height.
    - Maximum object size in OFP is 150x150x150 meters.



    Fiery the angels fell, deep thunder rolled around their shores. Burning with the fires of Orc.

  4. #4
    I cannot load textures

    To load textures you need to have DLL Folder set in the options.


    FILE -> OPTIONS -> Dll Folder

    Set it to the oxygen folder, for example:

    c:&#92;games&#92;operationflashpoint&#92;oxygen

    ...is my setting.

    Remember:

    YOU NEED TO CLOSE AND RESTART O2 for changes to have effect.


    .....

    If you want the sixe of the window changing in Bulldozer

    You can also change Buldozer window size permanently by adding command line arguments like -x=640 -y=480 into the External viewer path.

    ie FILE -> OPTIONS

    Amend the line with you parameters (c:&#92;bulldozer.exe -noland -dx -window -x=640 -y=480




  5. #5
    1. I have textured my model but now I want to change the path or filename of my texture.

    Easy.

    Alt-T to select Texture view

    CNTL + Doubleclick on the texture to be changed, this will select all the faces with that texture.

    E - to enter face properties mode, in whcih you can see a textbox containing the current path to your texture. Change this and your textures name/path will be changed.

    .....

    I can&#39;t view the demo proxies in my model? I get preNLOD error what am I doing wrong?

    If you have a copy of the original demo and use a tool like PBOTool to unzip Data3D.pbo you create a directory full of p3d files.

    Now you need a tool called xPack, you can get it at The OFPEC

    Run xPack and change your proxies to p3d_

    Eg, T72CommanderOut.p3d will be unpacked to T72COmmanderOut.p3d_

    Delete T72CommanderOut.p3d and erase the &#39;_&#39; from the remaining file and then simply place it in the Data3d folder that the Viewer uses. This should be c:&#92;data3d but many people will have z:&#92;data3d.

  6. #6
    And to complete scouse Jedi&#39;s tip about texture path changing:

    after cntrl-dbl-click on the texture in the texture library
    you need to: alt-right-click into any of the windows in o2
    else button E will not do anything.


    --------------------------------------------------------

    Another one:

    Pathlod:

    If you want to create a building including a pathlod there are
    a few things you need to take care about;

    The pathlod consists of simple faces (4 or 3 vertrices) connected to eachother. This means that if you press
    F2 (select object) and select any vertex, the whole pathlod
    should be highlighted.
    If you create two seperated objects as pathlod, AI will not
    move to the correct positions.
    example: a house with two floors - one door down and stairs
    leading up onto first floor.
    If pathlod was not built in one piece, you will have troubles to
    send AI up to first floor.

    There must be at least:

    one Inx selection
    one Posx selection
    (x stands for the number 1-upward counting)

    The In selection is required for AI to enter/exit the pathlod
    The Pos selection is required to send AI to certain positions
    inside the house.

    If you are missing one of those positions and you try to send
    AI to the object, the game will crash.

    ~S~ CD
    http://www.swint.demon.nl/ofp/ofpec_work.gif
    Never argue with idiots - they just take you down to their level
    to beat you there with experience
    arabic objects/buildings thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •