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Thread: Required gen. pur./cluster bombs & missiles

  1. #1

    Talking

    I've require the following items, if anyone upto it.

    General Purpose ***
    MK81 ***250-lb
    MK82 500-lb
    MK83 1000-lb
    MK84 ***2000-lb
    M117 750-lb



    Cluster Bombs
    MK20 Rockeye
    CBU-78 Gator



    Fuel-Air Explosives-Incendiary
    MK77 ***750-lb Fire

    Missiles
    AGM-84 ***Harpoon / SLAM ***100km range

    Smart Bombs -Laser Guided
    GBU-10 Paveway II 2000lb 15km range 8m CEP
    GBU-12 Paveway II 500lb 15km range 8m CEP
    GBU-16 Paveway II 1000lb ***15km range 8m CEP


    thanks DragoFire



    Just another tragic case of terminal kinetic energy poisoning!

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  2. #2
    Unfortunately I don't thing that fire bombs or cluster bombs are possible w/o scripts.

  3. #3
    the mark 82 low drag (version in that picture) is actually in game already, its wrongly shown as the LGB for the A10, looks like all you have to do is scale up and down to get the rest of the models the paveways all look alike so if you make one model and texture it its then just a matter of scaling again, youll also have to make an M117 but its a horribly easy bomb to make , and i havent seen an AGM-84 anywhere

  4. #4
    Staff Sergeant
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    mk 81 is ingame too.... used on the bronco from DKM.... paveways are used on the tornado from G8
    a guy like you and me... well more like me

  5.   Click here to go to the next Developer post in this thread.   #5
    Über Verwalter Placebo's Avatar
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    Projects is for showing off your work in progress.

    Moving to A&M.
    If someone reports an issue/complains about the Alpha etc, replying in the thread "dude it's an alpha" doesn't really help anyone! Point them to the Arma3 Alpha feedback tracker instead please!

    Please do not PM or Email me directly about your CD Key issues, follow the guidance in this thread instead.

  6. #6
    well, DKM made their own model and the scaling is wrong, as if you look at their mk 82 its actually a lot bigger than the bis one, probably best to use the BIS one as a base as itll be in scale with the rest of the game

  7. #7
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> For a-6 series of attack aircraft[/QUOTE]<span id='postcolor'>

    Are you making this?

    Whoever is making it should just make it themselves...

  8. #8
    Staff Sergeant
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    There are some nice cluster bomb scripts at www.ofpec.com
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  9. #9
    I think it&#39;s possible to simulate MK77 750-lb Fire (napalm?right?), by insert script inside the pbo and tweaking cpp, I could work on it if you are interested

  10. #10
    Gunnery Sergeant
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    Author of the Thread
    Aeon if you can make it that would be great.

    I&#39;ve started making the Mk81(250lb)/82(500lb)/83(1000lb)/84(2000lb) bombs, not sure ifI what to make them retarted or normal.

    DragoFire

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