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Thread: O2 vs o2 light

  1. #1
    Master Sergeant PiNs_Da_Smoka's Avatar
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    I've been playing around with O2 light for a bit, and I really haven't seen much difference. In fact, some things seem to be developed better than my O2, and other options have been added such as Gizmo mapping.

    Anyone (cough - BIS - cough) know what the difference between these two versions is?

    I have noticed it uses a different method to place and map textures. Haven't figured it all out yet, but having the old O2 I may be set in my ways.

    Please post the differences you notice here.
    Can't believe I'm still here.

  2. #2
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PiNs_Da_Smoka @ Sep. 12 2002,22:31)</td></tr><tr><td id="QUOTE">I&#39;ve been playing around with O2 light for a bit, and I really haven&#39;t seen much difference. In fact, some things seem to be developed better than my O2, and other options have been added such as Gizmo mapping.[/QUOTE]<span id='postcolor'>
    Ermh... Only BIS has the "full" O2, which has features for making animations (rtm files) out of the motion capture files I think, and other features such as export.

  3. #3
    Sergeant Major
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    i think he is talking about the O2 BIS gave us modmakers, and the O2 that BIS released today.

  4. #4
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Scorpio @ Sep. 12 2002,22:51)</td></tr><tr><td id="QUOTE">i think he is talking about the O2 BIS gave us modmakers, and the O2 that BIS released today.[/QUOTE]<span id='postcolor'>
    Well the only difference is that the public version doesnt need keys to use afaik.

  5. #5
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kegetys @ Sep. 12 2002,21:55)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Scorpio @ Sep. 12 2002,22:51)</td></tr><tr><td id="QUOTE">i think he is talking about the O2 BIS gave us modmakers, and the O2 that BIS released today.[/QUOTE]<span id='postcolor'>
    Well the only difference is that the public version doesnt need keys to use afaik.[/QUOTE]<span id='postcolor'>
    Yes, indeed.

  6. #6
    Private First Class
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    the o2 i got a time ago is the same as the one for public...

  7. #7
    Staff Sergeant
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    Pins, the Gizmo mapping thingie was already in the first O2 Light released to us, modmakers&#33; As far as I know, nothing is changed, so I guess its the same proggy, just without the damn activation codes&#33;


    FlipeR

  8. #8
    Master Sergeant PiNs_Da_Smoka's Avatar
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    Author of the Thread
    Well there&#39;s one serious limitation that makes me NEVER want to use O2 light. The texture browser won&#39;t let me browse folders full of textures and preview them. It only lets me view textures I&#39;ve already imported to the model.

    That downside alone makes O2 light a severe pain in the buttocks to use. After seeing that, I deleted O2Light even though it felt like it was a bit more refined than my version. I feel bad for everyone who uses it, thats for sure.

  9. #9
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PiNs_Da_Smoka @ Sep. 18 2002,18:02)</td></tr><tr><td id="QUOTE">Well there&#39;s one serious limitation that makes me NEVER want to use O2 light. The texture browser won&#39;t let me browse folders full of textures and preview them. It only lets me view textures I&#39;ve already imported to the model.

    That downside alone makes O2 light a severe pain in the buttocks to use. After seeing that, I deleted O2Light even though it felt like it was a bit more refined than my version. I feel bad for everyone who uses it, thats for sure.[/QUOTE]<span id='postcolor'>
    Pins, we have been using O2 Light this whole time...

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