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Thread: How to add colision detection?

  1. #1
    Gunnery Sergeant Airwolf's Avatar
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    my model is completly made as far as viewing it goes, and i have textures if i can get them to work in oxygen, i need help with the collsion detection and shadow though, how do i do this? Kegetys your sled has collision detection right? how did you do that?

  2. #2
    First Sergeant
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    Yeah, I really need to know this too as I am at this stage with my first model

  3. #3
    Add a new LOD level, named "Geometry" (right click on the LOD window), and to there place (a low detailed) model to be used for collision detection. Im not sure about shadows though.

  4. #4
    First Sergeant
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    I am trying to create a basic sorta building with one room that you can run into....however when I create a LOD called Geometry and place the model into there it still doesn't work....I can run right through it and shoot right through it....all I am doing is copying the original model and simplifying it a bit, so would it have to be a different shape or something....? I am confused

  5. #5
    Gunnery Sergeant Airwolf's Avatar
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    when i right click on lod and click new, then click properties and choose geomerty, my entire model dissapears!

  6. #6
    First Sergeant
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    I think that's just because it has changed to the geometry view....

  7. #7
    Gunnery Sergeant Airwolf's Avatar
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    ah, how to see it in geometry view?

  8. #8
    First Sergeant
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    you have to add a low detail model to be used for collision detection....or in other words you have to make another model in that view

  9. #9
    Sergeant Major
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    For shadows, OFP just uses one of the lower LODs. It then flattens the model across the ground like a pancake

  10. #10
    Gunnery Sergeant Airwolf's Avatar
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    ok, i made the geometry lod, then i pasted my model onto that, saved and put it into the game, but i can still pass thought it, it floats when i shoot the ground below it though lol. Have i done anything wrong?

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