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Can anyone please explain to me what i would have to do to define a tank in O2?
I have this fully skinned model sitting in there, i toy around with the LOD's, make selection groups and stuff.
But i have NO CLUE how to :
-define where the crew gets in the vehicle
-define where the driver,gunner and commander will sit
-define how these crewmen will be when in "turn out" position.
- How to define the turret rotation axis
- How to define the gun axus
- defining the tracks
- The wheels
- the coaxial gun
- the head and tail lights.
- how to define the muzzleflash and smoke
PLEASE someone point me in the right direction, i am getting nowhere this way.
I've installed a zillion Terabyte harddisk and downloaded half the internet, but i just cannot find that info anywhere.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">-define where the crew gets in the vehicle[/QUOTE]<span id='postcolor'>
In LOD "Memory" by point named "pos driver" (without quotes)
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">-define where the driver,gunner and commander will sit[/QUOTE]<span id='postcolor'>
By "Proxy" object`s. For M1A1like vehicle it will be "proxy:M1A1driver.01" for driver, "proxy:M1A1commander.01" for commander and "proxy:M1A1gunner.01" for gunner.
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">- How to define the turret rotation axis[/QUOTE]<span id='postcolor'>
In LOD "Memory" by point named "OsaVeze"
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">- How to define the gun axus[/QUOTE]<span id='postcolor'>
In LOD "Memory" by point named "OsaHlavne"
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">- defining the tracks[/QUOTE]<span id='postcolor'>
In LOD "Memory" by points named "stopaLL" (track Left Left), "stopaLR" (track Left Right), "stopaRR" (track Right Right) and at last "stopa RL" (track Right Left).
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">- The wheels[/QUOTE]<span id='postcolor'>
Wheels must be named. "kolL1", "kolL2" and "kolP1", "kolP2" (L means Left and P means Right) for non "bumping" wheels (like driving wheels). Other wheels should be named "koloL1" - "koloL6" and "koloP1" - "koloP6".
note: This wheel names are just for tanks.
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">- the coaxial gun[/QUOTE]<span id='postcolor'>
In LOD "Memory" by point named "kulas"
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">- the head lights.[/QUOTE]<span id='postcolor'>
In LOD "Memory" by points named "P svetlo" for Right light and "Konec P svetla" for right light course and "L svetlo" for Right light and "Konec L svetla" for left light course
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May I ask... is Wiev Geometry what AI use to detect vehicle behind other objects?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">May I ask... is Wiev Geometry what AI use to detect vehicle behind other objects?[/QUOTE]<span id='postcolor'>
Yes. And objects hided behind View Geometry are not rendered. If is View Geometry not present, is used Geometry.
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AHHHH thanks a lot, now i can get started!
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Warrant Officer
I have noticed some of these group/memory names can be changed from the config.cpp, for example there is a setting like this:
class Turret
{
gunAxis="OsaHlavne";
turretAxis="OsaVeze";
gunBeg="usti hlavne";
gunEnd="konec hlavne";
minElev=-4;
maxElev=20;
minTurn=-360;
maxTurn=360;
body="OtocVez";
gun="OtocHlaven";
};
So if those Czech namings confuse you you can change them to something you remember better
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Second Lieutenant
adn what is the problem if i place the m109 in the editor and push preview and he returns to windows without a error?
what do i have to do?
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Araon: I still dont know what the Fire Geometry LOD do!?!
FlipeR
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Vixer:
You probably miss some vital lods. I tried previewing a model a couple days ago and the game crashed. When I looked in o2, it was because it only had model LODs, not geometry or memory (or anything else).
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Second Lieutenant
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